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Wednesday, June 11, 2008

Runescape Quest: TokTz-Ket-Dill

==>All Runescape Guide List<==

==>Runescape Quest Guide List<==



Runescape Quest Start: Talk to one of the three TzHaar in gathered outside the collapsed tunnel in TzHaar city. (East of the entrance)

Runescape Skills: 40 Attack, 50 Construction, 43 Crafting, 41 Mining, 45 Strength

What you need: A rune pickaxe, a crush weapon, 14 Oak Planks, Hammer, Chisel, the ability to fight a level 100 monster with Melee, and to kill level 47 monsters with Ranged and Magic.

Recommended Items: Varrock teleport, Charged Glory Amulet (for teleporting to Karamja), Rune Pickaxe, Runes for Water/Ice Spells.




Getting Started


To begin the quest, head to TzHaar City, found on Musa Point on Karamja, then head to the north-east to the collapsed tunnel. Talk to TzHaar-Hur-Frok, TzHaar-Xil-Tog or TzHaar-Mej-Malk, who will then tell you about the TokTz-Ket-Dill, a large armadillo-like creature that has dug tunnels under the city.


TzHaar-Xil-Tog: I tell you what happened!

TzHaar-Hur-Frok: Many TzHaar-Hur are trapped behind this collapse thanks to TokTz-Ket-Dill's tunnels!

They will tell you that, despite being strong and skilled enough to break through the blockage, such an act could collapse the tunnels and ruin the entire city! Of course, it is left to you, the only one small enough to get into the tunnels, to find and kill the TokTz-Ket-Dill.


Getting Your Supplies


Stone TabletGo south and talk to TzHaar-Ket-Grol, who, after stubbornly refusing to change his language to suit you, will give you a stone tablet.


Since you cannot understand the tablet, TzHaar-Ket-Grol tells you to go and see TzHaar-Mej-Lor, the librarian, who is found by going through the cave entrance south-west of the furnace.


Tourist GuideHead to Reldo in the Varrock Library, who will tell you to search the shelves until you find the Tzhaar tourist guide.


After reading the guide and the note on the inside, you will be able to translate the numbers and words on your tablet, which tells you that you need a rune pickaxe, 18 rocks (mined in TzHaar) and 14 Oak treated planks. You must talk to TzHaar-Ket-Grol again and select the correct options (a pickaxe, oak planks and rock) before being able to continue.


Oak PlankTo have your planks treated, talk to TzHaar-Hur-Frok (where you started the quest), and he will treat any oak planks you have in your inventory (You can bank these, for now - you will not need them until later on).


Learning How to Mine Magma


Head north-east to the cave entrance and enter the mines.


Talk to TzHaar-Hur-Brekt, and after explaining why you must be the one to go into the tunnels yet again, he will ask you for a favor - convincing the other TzHaar miners that theatre can be good! Tough call.


Hmm. And how do you suggest we go about doing that?

The Play


Talk to him again, and tell him to change the plot to "no one gets killed, he merely robs" and then "the humans started it."



Then talk to TzHaar-Hur-Klag, asking him how to make the play better. Select the second option, so that it is a TzHaar-Hur that gets robbed.



Next, talk to TzHaar-Mej-Kol, repeating what you did before and selecting "one is a TzHaar-Mej who is aware of the situation."



Ask the same question to TzHaar-Xil-Mor, and say "the criminal could be a TzHaar-Xil."



Speak to Brekt again, and tell him that it needs an ending of "the criminal gets caught through joint efforts." Then tell him that the ending should be changed to "the criminal's plans are foiled," and tell TzHaar-Xil-Mor that the plans are not always foiled. You now have a good plot to the play, so tell Brekt that the other TzHaar are all happy with the plot.


Now I Know Why Directors Get Paid So Much...


The next stage is to assign the roles. Simply match the following roles to each of the TzHaar (by talking to each one individually), and if they are not happy, modify them:



TokTz-Ket-Ek-Mack - TzHaar-Xil-Mor

KetKul-Schmul - TzHaar-Mej-Kol - you will need to modify his role, so that the criminal is tricked and only gets away with a small amount of Tokkul.

JalYt-Jenny -TzHaar-Ket-Jok - you will need to change the role so that he is a TzHaar-Ket that gets defeated, but survives the attack (reject his second request of defeating the criminal).

TzHaar-Hur - TzHaar-Hur-Klag - you will need to change the role so that he is robbed, not assaulted, and is called TzHaar-Hur-Klag.


When they are all happy with their roles, tell Brekt that the roles have been given out, and hey presto, your job is done! (That wasn't too hard, was it?)


Stone SlabBrekt now teaches you how to safely mine through magma, and you will need to mine 18 stone slabs from the Obsidian walls in the cave (yielding 40 mining experience per slab - each part of the wall can be mined twice before you have to move to another, or wait for it to respawn).


TzHaar-Hur-Brekt: No, JalYt has done what it promised.

PillarTo make these slabs usable, take your chisel and hammer and use either one with each slab, making it into a pillar (yielding 20 crafting experience per pillar).


Making a pillar

The Tunnel


Now to repair the tunnels (if you log out whilst inside the caves, you will return to the entrance). Take a decent amount of each the treated planks and pillars, your hammer and pickaxe and your Ranged/Magic attacks (the attacks are optional for now - you can come back for them later), then enter the crack beside TzHaar-Ket-Grol.


The first thing that you will notice is a rock blocking your way - push it over to give access to a cavern with four wall cave-ins and three ceiling cave-ins.


Ceiling Cave-Ins:


These are found on the floor, with the "jump-over Cave-in" option. You must judge the damage for each cave-in, and you can do this by examining them, to get one of three results:


The Ceiling in this location is very badly damaged.

For the badly and very badly damaged cave-ins, use a stone pillar to repair it; for the others, two treated planks (your character will automatically put them both into place). If you try to use the wrong item for repair, you will be damaged by a few hitpoints.


Wall Cave-Ins:


These are found on the walls of the cavern. You must do the same to these as you did to the ceiling cave-ins, with one exception - you must use a pillar only on the ones that are very badly damaged, and planks on the others.


The damage in this location is very bad.

Note: Be careful not to wall yourself in when repairing with pillars! If you do find yourself stuck, you can click "push-over" to knock it over, but you will have to get another pillar to repair the tunnel.


Repairing a pillar Repairing the tunnel

Note: Making any repair, with a pillar or planks, will yield 40 Construction experience.


When you have stabilized all of the cave-ins, you will be able to mine-through the tunnel to the east. Go through this tunnel, and, if you do not have your Ranged/Magic attacks ready (and a couple of pieces of food if you think you'll get hurt in the fight), head back through the tunnel (this is where you will come out the next time you enter the tunnels).


Re-enter the tunnel (if you left to re-stock), and you will find yourself in a second cavern, with a level 47 Fire monster on the other side of some stepping stones - you cannot cross these until you defeat the monster. It will attack with fire spells, similar to Fire Blast, and it is advised that you attack back with Water-based spells. After you have defeated it, repair the three walls and one ceiling cave-in before crossing the stepping stones, to repair the two wall and three ceiling cave-ins (being careful not to wall yourself in). When you are done, mine through the collapsed tunnel to the north and go through.


The next cavern you must repair has another Fire monster, and two Lava monster, all level 47 (if you wish to restock on building supplies and food/runes/ammo, do so now). The first Fire and Lava monsters are found to the north, and can be fought without interference from the other Lava monster. Lava monsters must be defeated with Ranged attacks, and the Fire monster with more Magic attacks. You may wish to use Protection Prayers - Protect from Missiles if you have good Magic defense, and Protect from Magic if you have good Ranged defense. However, a couple of pieces of food should see you through the fight.


When you have finished those two off, go back to where you entered the cavern, and head north, jumping over the cave-in to the east. Kill the Lava monster with Ranged attacks.


Now it is just a case of repairing the damage, without walling yourself in. Make sure you have the remaining 8 pillars and 2 planks in your inventory (possibly bring some spare pillars in case you get stuck). Head as far west as you can on the first side, and then a little to the north to find a not-very-badly damaged ceiling cave-in, repairing it with your remaining planks (the rest of the damage can be repaired with pillars). Head out of the room, sealing it off with a pillar, and repair the cave-in to the south. Go east until you see another tunnel leading north (where you fought the second Lava monster), and repair the wall cave-in. Jump over the ceiling cave-in to the south, and repair it. Go further south, following the tunnel until you reach the second wall cave-in, which you should repair before heading out and repairing the cave-in you just passed. Go east, repairing the wall cave-in, and cross the stepping stones, before mining the collapsed tunnel to the east. Go through, and you'll be glad to hear that there will be no more repairing from now on!


The TokTz-Ket-Dill


Now is the time to prepare yourself for the fight. Talking to one of the TzHaar-Hurs will reveal that the TokTz-Ket-Dill lives in the cave to the north, but you can head south and clear the collapsed tunnel to restock (the tunnel leads to where you started the quest).


It has its home in small cave just north from here.

Taking out armour with good Melee and Ranged defense (Rune armour+ advised), some good food (monkfish+ advised), a Rune pickaxe, a crush weapon (if you have no better weapon, the pickaxe can be used) and a couple of Prayer potions if you think you'll need them, head back to the mining area with the TzHaar-Hurs, and go to the cave to the north. Turn on Protect from Missiles, equip your pickaxe and prepare for a fight...


Fighting the TokTz-Ket-Dill!

TokTz-Ket-Dill is a level 100 creature that attacks with Melee and Ranged, but without the Ranged Protection Prayer, his Ranged attacks can hit 20+ frequently. The first thing you must do is to attack with your pickaxe, slowly breaking through Dill's armour. After the 10th strike, his armour will break.


The TokTz-Ket-Dill's shell has been cracked by your pickaxe!


Switch to your weapon with a Crush attack, and continue to attack, keeping an eye on your health and healing/drinking your Prayer potion when needed. Eventually, you will kill it, and it will drop 1000 Tokkul and Big bones.


Head back to where you started the quest (you will notice that the tunnels you worked your way through earlier are now sealed off), and talk to one of the three TzHaar. After giving thanks and, surprisingly, compliments (for the first time during the quest!), they will reward you.


Quest complete!


Congratulations, TokTz-Ket-Dill Quest complete!

Rewards




  • 1,000 Tokkul (dropped by the TokTz-Ket-Dill)
  • 5,000 Attack and Strength experience
  • 10,000 Crafting experience
  • 15,000 Mining experience
  • 20,000 Construction experience
  • Three new music tracks - "Dillo-gence is Key", "Arma Gonna Get You", and "TokTz-Ket-Ek-Mack" (if you choose to watch the play - see below).
  • Access to a new Mining area
  • 1 Quest Point



The Finished Play


After you have finished the quest, you can talk to TzHaar-Hur-Brekt again, and ask to watch his play, unlocking a new sound track and showing a rather amusing Opera. You will be very glad to hear that you can watch the play again by talking to Brekt at any time.


The finished play can be watched by talking to TzHaar-Hur-Brekt

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==>Runescape Quest Guide List<==

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