Quantcast Runescape Powerleveling | Runescape Guide Gold Quests Cheats Accounts Hacks: Runescape Mini-Games: Mage Training Arena

Runescape Account

[2005-2013] Top 1 Runescape Store Usfine.com Open 24/7

Do You Want To Buy Runescape Powerleveling Or Runescape Gold

You can enjoy 5% discount in usfine.com,the code is "sam"

They strive to offer the fastest and most reliable service on the web for all your gaming needs. Feel free to contact us 24 hours a day, 7 days a week by phone, live chat and email. They work hard with their suppliers to offer the lowest prices they can. If you find a lower price somewhere please let them know and they will try their hardest to match it.

New service:

Hot MINI-Game service:

Sunday, June 8, 2008

Runescape Mini-Games: Mage Training Arena

==>All Runescape Guide List<==

==>Runescape Mini-Games Guide List<==



The Mage Training Arena is situated north of the Al Kharid Duel Arena. Here, you'll be able to train your magic by using some unique methods, and gain points for some cool new prizes! These prizes include wands, robes, and a new spell!






Getting Started


Progress HatThere are four rooms that you can get to by going through one of the Teleporters. Each Teleporter leads to a different kind of puzzle. You must have the Progress Hat in your Inventory or wielded to enter any of the Teleports.


You get the Progress Hat by talking to the Entrance Guardian. It will tell you how many of each kind of point you have.


Pizzaz Hat

Here is a picture of the four teleports and where they go to.


Teleports



Enchanting Room


In this room you must get shapes and use an Enchant Jewelry Spell on it to turn it into an orb. You can find the different shapes in different corners of the room. You get points for every 10 shapes you change into Orbs and the number of points you get depends on what kind of Enchant Spell you are using.


North-West corner:- 8 Cube Piles, 1 Icosahedron Pile

North-East corner:- 6 Cylinder Piles, 1 Pentamid Pile

South-West corner:- 7 Pentamid Piles, 1 Cylinder Pile

South-East corner:- 6 Icosahedron Piles, 1 Cube Pile


This is what the piles look like what what items you get from each:


Cube


CubesCube


Cylinder


CyllindersCyllinder


Icosahedron


IcosahedronsIcosahedron


Pentamid


PentamidsPentamid


OrbWhen you cast one of the Enchant Jewelry spells on any of the shapes it will turn into an orb.


You should only cast a spell on a shape if in the bottom-right hand corner of the screen there is the corresponding symbol that tells you that you will get a bonus point for doing it. The symbols that show this are:


Cube


Cubes


Cylinder


Cyllinders


Icosahedron


Icosahedrons


Pentamid


Pentamids


You can use the Orbs with the Hole in the middle of the room and every 20 Orbs you put down you will receive a piece of Magic Equipment.


Use Orb with Hole


Cut Dragonstones Spawn in this room and if you enchant them you get bonus points depending on what type of enchant spell you use. They are untradeable. To find out how many bonus points you will get just multiply the level of Jewelry Enchant you are going to use by two. However the Dragonstones will disappear if you try to leave the room with it in your inventory.


Your points are shown up in the Top-Right corner of the screen.


Enchantment

The Enchantment Guardian will say every time the shape you need to Enchant changes. You can Enchant about 8 or 9 of one shape before it changes to the next.


Enchantment Guardian

There are four exits to this room. To got through Right-Click on it and select "Enter Exit Teleport."


Exit Teleport


Information About Points




  • You receive one point for every bonus shape.
  • You receive "x" points per ten orbs deposited depending on Enchant Spell:

    • Sapphire: 1
    • Emerald: 2
    • Ruby: 3
    • Diamond: 4
    • Dragonstone: 5
    • Onyx: 6


  • A Dragonstone will respawn every ten minutes after picked up, and the enchant will be double the amount it is for depositing ten orbs depending on the Enchant Spell:

    • Sapphire: 2
    • Emerald: 4
    • Ruby: 6
    • Diamond: 8
    • Dragonstone: 10
    • Onyx: 12


  • Total Points for every 10 orbs:

    • Sapphire: 11
    • Emerald: 12
    • Ruby: 13
    • Diamond: 14
    • Dragonstone: 15
    • Onyx: 16





Here is the math to figuring out the runes needed:


# of points needed / # of enchant points per 10 orbs (depending on spell) * 10 (orbs)


Example: To get Infinity Boots using Onyx enchant


1200 points / 16 points = 75

75 * 10 orbs = 750 cosmic runes

























































































































































Gem Enchanting Chart
NameRequired Points SapphireEmeraldRubyDiamondDragonstoneOnyxOnyx Gems
Infinity Boots 1,2001,0911,000924858800750100
Infinity Gloves 1,5001,3641,2501,1541,0721,000938125
Infinity Hat 3,0002,7282,5002,3082,1432,0001,875250
Infinity Robe Top 4,0003,6373,3343,0772,8582672,500340
Infinity Robe Bottom 5,0004,5464,1573,8473,5723,3343,125420
Beginner's Wand 30027325023121520018825
Apprentice's Wand60054650046242940037550
Teacher's Wand 1,5001,3641,2501,1541,0721,000938125
Master's Wand 2,4002,1822,0001,8471,7154,0001,500200
Mage's Book 6,0005,4555,0004,6164,2861,3343,750500
Bone to Peaches 2,0001,8191,6671,5391,42910,7001,250170
Max. Points 16,00014,55013,34012,31011,43010,70010,0001,340




Alchemist's Playground


This part of the Mage Training Arena you will need Runes for High or Low Level Alching. You cannot take any money in. What you do is enter the Alchemist Teleport, head north until you see a cupboard, and open it to find either a:




  • Rune Longsword
  • Adamant Kiteshield
  • Adamant Medium Helm
  • Cut Emerald
  • Leather Boots



To gain Pizzaz Points you must alch any of the 5 items you get and whatever money you get you must deposit. Deposit at the very North into the "Coin Collector". You don't get the normal amount of gp for alching each item, so it isn't sensible to just alch lots of Rune Longswords.


Alchemy


The fastest way to earn points in this room is to have six of 4 different items in your inventory. This way you will have the item that you get 30 gp by alching 80% of the time.


With the list of numbers on the right side of the image above, that is the number of gp you will get if you alch each of the items. These numbers will keep on changing. They change about once each time you alch 9 things. The higher the number the more Points you will get and the more gp you get to keep for yourself. You get 1 Point for every 100 gp deposited and 1 gp for every 10 gp deposited. When you exit the room the gp that you have earned will automatically go into your bank.


Deposit Coin Collector


The more money you deposit the more points you get.


With the table in the Top-Right hand corner if there is a Green Arrow pointing at one of the items when you Alch that particular type of item no Runes will be used up.


Alchemy


Note: When you Exit the room you will not keep any items. All items that you have not alched will disappear.


The Alchemy Guardian stands around in the area between the two portals and will say when the contents of the cupboards change.


Alchemy Guardian


To leave the room you must go South and click on "Enter Exit Teleport".


Exit Teleport


Information About Points




  • You receive one point per 100 coins deposited.
  • You receive ten gold coins per 100 coins deposited.
  • You receive 2x experience points per gold coin (eg. 1 gold coin = 2 exp)
  • You will receive 1000 coins, 100 points, and 20,000 exp per 10,000 coins deposited.



Cycle of the items in order from left to right when portal is to the left and bank is to the right, it will always be in order but it is random where the item will start, once you find on of them you will find the next heading toward the bank first for the top row and towards the portal for the bottom row:


Boots - Kiteshields - Medium Helms - Emerald - Rune long - Empty - Empty - Empty


There are 1 point, 5 point, 8 point, 15 point, and 30 point Alchs.


Note: It's advised to use the 15 and 30-point alchs.


There are certain times where there will be bonus alchs (which means you can alch for free of that item). The below table does not include the bonuses.


Here is the math to figuring out the runes needed:


# of points x 100 (coins deposited per point) / Alch Price (15 or 30) = nature runes needed for the points


Example: To get Infinity Boots


120 points x 100 = 12,000

12,000 / 15 = 800 nature runes

12,000 / 30 = 400 nature runes
























































































Coin Alchemy Chart
NameRequired Points Nature Runes (15 Coins) Nature Runes (30 Coins)
Infinity Boots 120800400
Infinity Gloves 2251,500750
Infinity Hat 4002,6671,334
Infinity Robe Top 4503,0001,500
Infinity Robe Bottom 5003,3341,667
Beginner's Wand 30200100
Apprentice's Wand60400200
Teacher's Wand 2001,334667
Master's Wand 2401,600800
Mage's Book 5503,6671,834
Bone to Peaches 3002,0001,000
Max. Points 8,00053,33426,667




Telekinetic Theatre


In this room you will use Law Runes. What you do is try to get the Stone to the grayish hole. You must move the Guardian Statue:


Guardian Statue


Now there should be two options:




  • Observe - Very helpful. You will be able to move and see where your stone is going because your camera will have zoomed out to show the whole maze. Select "Observe" again to go back to the normal view.


Maze

  • Reset - Will reset your stone to the place where it started.



But you have to cast "Telekinetic Grab" to move it. Here's how it works: Let's say you were on this side.


Maze

The stone will move towards you until it hits a wall. Keep doing this until you reach this:


End of the maze


The aim is to get the stone onto this. The Guardian Statue always faces South. Once you have done it you will earn 2 Points and your chat screen will appear like this:


Congratulations! Have two Telekinetic Pizazz Points!

If you complete 5 Mazes in a row you will get 8 bonus points, 10 Law Runes and some Magic xp.


Congratulations on solving five mazes in a row...

You can tell how many Mazes in a row you have completed by looking in the Bottom-Right hand corner of the screen.


Solved Mazes


The Guardian in this room is the Telekinetic Guardian.


Telekinetic guardian


When you complete a Maze the Guardian Statue will turn into the Maze Guardian and by talking to him you can move onto the next Maze.


Information About Points




  • You receive two points for every completed maze.
  • For every five mazes you complete, you receive eight points, 1,000 exp and 10 Law Runes.
  • Total of 18 points, ten law runes, and 1,000 exp every five mazes.
  • Double it and its 36 points, 20 law runes, and 2,000 exp for every ten mazes (easier).



What you need is exactly 50-80 law runes for it is random as the mazes require 7-10 laws, but since you get 20 law runes for every 10 mazes, you only need 5 to 8 laws per maze.


Here is the math breakdown of runes needed:


# of points required for an item / 36 (points every 5 mazes) * cost of law runes per 10 mazes = # of law runes needed for the item


Example: To get Infinity Boots


120 points / 36 = 3.33 (repeating)

3.33 * 50 laws = 167 rounded

3.33 * 80 laws = 267 rounded


Note: It is highly recommended you use the bigger of the two amounts of runes needed.











































































Law Rune Chart
NameRequired Points Number of Law Runes
Infinity Boots 120167-267
Infinity Gloves 175244-389
Infinity Hat 350487-788
Infinity Robe Top 400556-889
Infinity Robe Bottom 450625-1,000
Beginner's Wand 3042-67
Apprentice's Wand 6084-134
Teacher's Wand 150209-334
Master's Wand 240334-534
Mage's Book 500695-1,112
Bone to Peaches 200278-445
Max. Points 4,0005,556-8,889




The Graveyard


In the graveyard you'll need the spell "bones to bananas," therefore, you'll need level 11 Magic. The runes you need are Nature Runes, Water Runes, and Earth Runes. The best way to do it is to be wielding a Water or Earth Staff. Once inside, you will be constantly hit 2 damage by falling bones. You can’t stop, or avoid this. So, for this, the best thing is to take some food like Cake, Salmon or Trout.

The point of this game is to get Bones, turn them into Bananas, and put them in the Food Chute's.


Grab the bones like this:


Grab Bones


These are the bones you can get:


Possible bones


The first bone turns into 2 bananas

The second bone turns in to 3 bananas

The third bone turns into 1 banana

The fourth bone turns into 4 bananas

The best way to save some Runes, is getting a full, or almost full inventory of Bones, and then turning them all into bananas at once. This way, it only costs one Nature Rune.


Bones to bananas spell


After that you must put them in the food chute.


Deposite Food chute


If you deposit enough Bananas into the chute you will get one or two Runes or a certain type. You can get Death, Blood, Water, Earth or Nature Runes.


You've been awarded 2 death runes and extra magic XP.

If you die in this room you will lose 10 points, but if you have less than 10 you score will only go back to zero.


Information About Points




  • You receive one point for every 16 fruit
  • You use one nature rune per inventory
  • You get four of each type of bone which gives: 1-4 fruits.
  • Every 16 fruit you deposit, you receive 25 exp.



Inventory Should be the following:




  • Slot 1: Nature runes.
  • Slot 2: Water runes.
  • Slot 3: Death runes.
  • Slot 4: Blood runes.
  • Slots 5 to 8: Food.
  • Slots 9 to 28: The following bones in order.

    • Inventory 1: 3 Yellow Bones, 4 White Bones, 3 Brown Bones
    • Inventory 2: 1 Brown Bones, 4 Blue Bones, 1 Yellow Bones





You will deposit 20 fruits per slot, and you will get 5 points per 4 trips.


Note: This is without using Bones to Bananas/Peaches to get fruit to restore hp.


Here is the math for the number of nature runes needed:


# of points / 5 (points) * 4 (nature runes per trip) = # of nature runes needed


Example: To get Infinity Boots


120 points / 5 points = 24

24 * 4 nature runes = 96 nature runes
























































































Coin Alchemy Chart
NameRequired Points Required Nature RunesRecommended Nature Runes
Infinity Boots 12096120
Infinity Gloves 175140175
Infinity Hat 350280350
Infinity Robe Top 400320400
Infinity Robe Bottom 450360450
Beginner's Wand 302430
Apprentice's Wand604860
Teacher's Wand 150120150
Master's Wand 240192 240
Mage's Book 500400500
Bone to Peaches 200160200
Max. Points 4,0003,2004,000




Outside


Outside the building there is a Magic Tree on each side. They are very convenient for Banking at the Duel Arena.


Magic Tree

There are also revolving Statues that symbolize Air and Water Runes. The Air one is to the West of the entrance and the Water one is to the East.


Air Statue


Air Statue


Water Statue


Water Statue




Shop


Mage Training Arena Shop

Wands


Beginner Wand: 30 Telekinetic, 30 Alchemist, 300 Enchantment, and 30 Graveyard Pizzaz Points

Apprentice Wand: 60 Telekinetic, 60 Alchemist, 600 Enchantment, and 60 Graveyard Pizzaz Points

Teacher Wand: 150 Telekinetic, 200 Alchemist, 1500 Enchantment, and 150 Graveyard Pizzaz Points

Master Wand: 240 Telekinetic, 240 Alchemist, 2400 Enchantment, and 240 Graveyard Pizzaz Points


Mage Robes


Infinity Top: 400 Telekinetic, 450 Alchemist, 4000 Enchantment, and 400 Graveyard Pizzaz Points

Infinity Hat: 350 Telekinetic, 400 Alchemist, 3000 Enchantment, and 350 Graveyard Pizzaz Points

Infinity Boots: 120 Telekinetic, 120 Alchemist, 1200 Enchantment, and 120 Graveyard Pizzaz Points

Infinity Gloves: 175 Telekinetic, 225 Alchemist, 1500 Enchantment, and 175 Graveyard Pizzaz Points

Infinity Bottoms: 450 Telekinetic, 500 Alchemist, 5000 Enchantment, and 450 Graveyard Pizzaz Points

Mage's Book: 500 Telekinetic, 550 Alchemist, 6000 Enchantment, and 500 Graveyard Pizzaz Points


Magic Spells


Bones To Peaches: 200 Telekinetic, 300 Alchemist, 2000 Enchantment, and 200 Graveyard Pizzaz Points


Staffs


BattleStaff: 20 Telekinetic, 20 Alchemist, 200 Enchantment, and 20 Graveyard Pizzaz Points.


Runes


Mist Rune: 1 Telekinetic, 1 Alchemist, 15 Enchantment, and 1 Graveyard Pizzaz Points

Dust Rune: 1 Telekinetic, 1 Alchemist, 15 Enchantment, and 1 Graveyard Pizzaz Points

Mud Rune: 1 Telekinetic, 1 Alchemist, 15 Enchantment, and 1 Graveyard Pizzaz Points

Smoke Rune: 1 Telekinetic, 1 Alchemist, 15 Enchantment, and 1 Graveyard Pizzaz Points

Steam Rune: 1 Telekinetic, 1 Alchemist, 15 Enchantment, and 1 Graveyard Pizzaz Points

Lava Rune: 1 Telekinetic, 1 Alchemist, 15 Enchantment, and 1 Graveyard Pizzaz Points

Cosmic Rune: 5 Enchantment

Chaos Rune: 1 Alchemist, 5 Enchantment, and 1 Graveyard Pizzaz Points

Nature Rune: 1 Alchemist, and 1 Graveyard Pizzaz Points

Death Rune: 2 Telekinetic, 1 Alchemist, 20 Enchantment, and 1 Graveyard Pizzaz Points

Law Rune: 2 Telekinetic

Soul Rune: 2 Telekinetic, 2 Alchemist, 25 Enchantment, and 2 Graveyard Pizzaz Points

Blood Rune: 2 Telekinetic, 2 Alchemist, 25 Enchantment, and 5 Graveyard Pizzaz Points




NPCs




  • Charmed Warrior

    Charmed Warrior
  • Entrance Guardian

    Entrance Guardian
  • Enchantment Guardian

    Enchantment Guardian
  • Rewards Guardian

    Rewards Guardian
  • Alchemy Guardian

    Alchemy Guardian
  • Telekinetic Guardian

    Telekinetic Guardian
  • Graveyard Guardian

    Graveyard Guardian
  • Maze Guardian

    Maze Guardian
  • Flying Book

    Flying book





Maps


Second Floor


Second floor


Enchanting Room


Enchanting room


Alchemist's Playground


Alchemist's playground


Graveyard


Graveyard


Maze Map 1


Maze map


Maze Map 2


Maze map


Maze Map 3


Maze map


Maze Map 4


Maze map


Maze Map 5


Maze map


Maze Map 6


Maze map


Maze Map 7


Maze map


Maze Map 8


Maze map


Maze Map 9


Maze map


Maze Map 10


Maze map


==>All Runescape Guide List<==

==>Runescape Mini-Games Guide List<==

No comments: