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Tuesday, September 2, 2008

Runescape Quest Guide: Meeting History

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Written By Immortal

Fast Quest Walkthrough By finisterra15, Immortal

Special Thanks To Denboy12, Jamesbantam, Im sleepy, Gold Man617, Aamelo, Legend X D, Neo Avatars, Roy, Thomas154321, Stevo, Magic of Woodcut, finisterra15, Veni vidi vici, Mano, Damaged500, Cxkslei




Runescape quest Start: Begin by speaking to Jorral in the Outpost northwest of West Ardougne.

Runescape Skills: None.

Runescape Quests: Making History, Druidic Ritual.

What You Need:Nothing!




Getting Started


Start by speaking to Jorral in the Outpost northwest of West Ardougne.


Talk to JorralLocation of jorral

Ask if there is anything else you can help him with. He tells you that the key you received in Making History might have more uses than originally assumed. Of course, lucky-you get to investigate.


Enchanted keyNotesJorral hands you the Enchanted Key as well as Enchanted key notes . Wait a minute... Didn't the key dissolve after Making History? Coincidentally, the notes he just gave you happened to have the key attached.


The notes:


Scraps of info on the enchanted key

Before you leave however, Jorral tells you that you can not have any items with you when rubbing the key, so offers to bank all your equipped and non-equipped items.


Back to the Past


As soon as you leave the Outpost, head East towards the River that extends through Ardougne.


This is the exact spot where you need to stand:


This is where you should stand

Once you have arrived at this destination, rub the key. You will then shout the words 'Predem abducto!' and teleport using the key's mysterious powers.


Being teleported

Wait... Where Exactly Did You Say I Am?


Upon arriving at this mysterious new area, you will be introduced with a cutscene showing a nearby farm.


A farm

Head towards the farm and speak to Laura, who is currently building a shed.


Runescape. Then this must be... the past?

If you aren't the brightest tool in the shed (no pun intended) and haven't figured it out already, you are currently standing in past Runescape.


I went back in time; back before Ardougne even existed!

Rub the key to return to the present and return to the Outpost to tell Jorral what happened. Before you leave, he tells you to try rubbing different parts of the key... Sounds reasonable. So head back over to the river (in the same spot you teleported from) and rub the key. A box opens allowing you to choose between Past A, Past B and the Present.


Where do you want to rub the key?

For now, head to Past A by rubbing the tooth part of the key.


Sarah & Roger


Standing back in past Runescape again, head over towards the farm. Feel free to talk to Laura again, although she is not particularly helpful just yet.


Laura: Look, I'm busy with this here shed...

Head inside and speak to Roger. He tells you he's trying to calm down his daughter, Baby Sarah.


Roger: She won't stop crying.

Nosy-you decide to intervene.


Now rub the key and go to Past B. Go in the backyard (where the plant seedlings used to be) and talk to Sarah, who is no longer a baby. She explains a vital piece of information to you.


SarahSarah: That's better - milk, honey and guam.

With these items in mind, go back to Past A once more.


A table

GuamBucket of milkPestleHead inside the house, go to one of the side tables. Collect one of each item: Guam, Bucket of milk and Pestle and mortar.


Shelves

BowlTo your left are some shelves. Go to one and take a Bowl.


Beehive

HoneyMilk and honeyNow go into the backyard again and use your Bowl with the Beehive to collect some Honey . Use the Honey with the Bucket of milk to make a Bowl of milk and honey.


Ground guamMilk, honey, and guamGrind the Guam with your Pestle and mortar to create Ground guam . Proceeding onwards, add the Ground guam to the Bowl of milk and honey to create a Bowl of milk, honey and guam.


Use this with Baby Sarah in the next room. A cutscene follows.


Roger: She stopped crying!

Now that you have helped Roger, he offers to help you out. You ask where he comes from and another cutscene is displayed.


Roger soon explains that his family first arrived on Runescape through a magic portal.


Roger: Have you hit your head?

Before arriving in Runescape, Roger's family, as well as many other people, lived in a land without the monsters and strange laws of physics that engulf the land of Runescape.


Roger: On our plane, there are a great many people...

When finished talking to Roger, head out to the front yard and talk to Jack. After you have talked to him, rub your key and head off to Past B.


Jack


After arriving in Past B, speak to Jack, who is no longer the ambitious young boy of Past A.


Jack

Pick the option 'Not too busy to have your mind read!'. Continue through the dialogue and answer the questions as shown below:


Question: You wanted to be known as...

Answer: Super Jack the Fantasmic.


Question: You started with...

Answer: Cosmic, mind, body and fire runes.


Question: You got the runes from...

Answer: Misalionar.


Question: You started learning magic when you were...

Answer: Seven.


Question: You started to learn by...

Answer: Trying to create fire.


Question: You hoped to...

Answer: Create chocolate cakes.


Question: You wanted to use your new powers for...

Answer: Good.


Question: And you favorite flavor of milk is...

Answer: Strawberry.


Jack commends you for "reading his mind" but asks you to find out why the trees his mother planted in the backyard never grew.


Jack: My mother planted trees behind our house...

Speak to Sarah in the backyard. She explains what you need to do next.


Sarah Sarah: If we had fruit I wouldn't feel so ill all the time...

So head over to Past A and grab the spade lying on the ground, as well as these pots (you only need to click on the pile once).


Pots and a spade

SeedlingNow dig up each seedling and they will automatically be planted in each of the six pots .


Seedling

Replant each seedling in the following order by using them on each fruit tree patch. They are in alphabetical, clockwise order, if that makes it easier to remember.


Click for a full-sized image.

Now head back over to Past B and check that the trees have grown properly. They should look like this:


Click for a full-sized image.

Speak to Sarah again, who tells you the trees have been growing well since they were planted years before. Go over and speak with Jack, who tells you how he knew about runes as a child.


Jack: When I was a kid, some druids discovered runes...

He explains that when he was a child, a druid discovered runes supposedly created by Guthix. Ever since, people have harnessed their powers and created more magic spells. Alas, the name 'Runescape' is created.


Laura


After speaking to Jack, talk to Laura, now an old woman lurking around nearby. After you have finished shouting at her, she will explain that she wishes she could have been more adventurous when she was young.


Laura: I didn't know where to start or what to expect.

CharcoalPapyrusMap of runescapeTime to make a treasure map. Head back to Past A and collect some Charcoal and Papyrus from one of the shelves inside the house. Use the two items together to create a Map of Runescape.



Talk to Laura and you will give her the map. She says she will use it to explore, which is great because now you can talk to her future self in Past B (obviously this means go there now).


Upon arriving, speak to Laura. You find out that she has done plenty of exploring in her life, after all. But she has only one regret:


Laura: Just the one

BroochSo head on over to Past A once again and go inside the house. Search the bedside table to take the Brooch.


A mound of dirt - where the brooch is buried.

You bury the brooch under the soil...

Head outside with the Brooch in your possession. Use it with the Soil mound.


Now you may travel to Past B. Click on the Soil mound once you arrive.


The brooch is probably still buried in the soil...

Grab a Spade from the shed next to you.


Take a spade from the shed

Dig up the Brooch from the Soil mound and speak to Laura.


Laura explains that when her family first came to Runescape, they were greeted by Guthix. Although she fails to mention the involvement of any of the other gods.


Laura: I don't know everything, but I picked up a lot about the gods...

Use the key to tele back to the present. Head over to the Outpost and speak to Jorral.


Congratulations, quest complete!


Congratulations, Meeting History Quest complete!

Rewards




  • Old Tome giving 2500xp for 3 stats above level 25. First two readings are 1000xp and the last is 500xp.
  • The ability to explore the farm in past Runescape.
  • Access to Enchanted Key Mini-Quest Part II
  • New music track: 'Ardougne Ago'
  • 1 Quest Point



The Enchanted Key


As with Making History, having completed the Quest you will find yourself with an enchanted key that you can use to find treasure around RuneScape by digging in the correct location. Below is a summary of locations, however for a more detailed solution, see the guide.


The locations are not exact, as for each bundle of treasure is a small area (rather than a single square) that you can dig to find the treasure.




  1. Slightly south of the east part of the Gnomeball arena.
  2. Within the Shantay Pass.
  3. West Karamja coast, west of Brimhaven.
  4. Level 5 Wilderness, north of the Grand Exchange, near an entrance to the Chaos Tunnels.
  5. Mine in the middle of Karamja, north-west of the Nature Altar.
  6. West of the hut where you buy the Hunter Skill Cape.
  7. Desert, east of Sophanem.
  8. Level 28 Wilderness, slightly west of Bounty Hunter.
  9. Eastern part of level 20 Wilderness, to the east of some Green Dragons.
  10. North of the gates, at the entrance to the Death Plateau.
  11. Level 54 Wilderness, in the western end of a cutting, north-west of the Chaos Elemental.



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Runescape Quest Guide: All Fired Up


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Runescape Quest Start: Begin by talking to King Roald in Varrock castle.

Runescape Skills: 43 Firemaking.

Runescape Quests: Priest in Peril.

What You Need: Tinderbox, a woodcutting axe or 45 logs.


Recommended Items: Varrock teleport runes.




Getting Started


To start this quest, go to Varrock castle and speak to King Roald. The King tells you that Morytania and the Wilderness are becoming a bigger threat to the southern areas. For quick communication between the southern areas, they have set up light beacons, which the King asks you to check out.


King Roald: We have constructed a network of beacons...

He asks you to talk with Blaze Sharpeye, who is located by the River Salve, south of the Temple of Paterdomus. Before you leave, take as many logs with you as you can, because you will need 45 logs in a place that is quite far from any banks. A tinderbox is needed for this part and a woodcutting axe is recommended. You can either walk there or use Kharyrll (Canifis) teleport which shortens your trip.


Route to Blaze Sharpeye

Lighting the Beacons


Once there, speak to Blaze Sharpeye who tells you that there are a total of 14 beacons located on the west and south borders of the Wilderness. He asks you to light a couple of them for testing purposes. The secret behind lighting the beacons is simple: Make a pile of 20 logs and light it up. At this point it becomes clear that Blaze Sharpeye is a pyromaniac, doing the job of his dreams.


Blaze Sharpeye: But what could be better

He asks you to light the beacon next to him. For this you need 20 logs of any type (provided you have the firemaking level to light them) and a tinderbox. You can cut the logs yourself from the nearby trees or you can go back to Varrock and buy them from the Grand exchange.


When you have the logs, simply select the "Add-Logs" option on the beacon near him and then choose the "Light" option. Now talk to Blaze Sharpeye again and he asks you to light another beacon to the west.


A lit beacon

All of the beacons are marked on the world map with a beacon sign which is easily identifiable as it looks exactly like the first beacon. Make your way to the beacon northwest of you, through the area where the Rag and Bone Man quest start point is. Light this beacon the same way as the last one and talk to Squire Fyre. She tells you to report back to Blaze Sharpeye.


Meanwhile, the first beacon's fire has become smaller, so you need 5 more logs to make it burn more intensively. After doing that talk to Blaze again who tells you to talk to King Roald.


Make your way back to Varrock and speak to him to receive a reward. After this he also tells you about the new minigame and the rewards.


King Roald: Ahem, well. It's all well and good having a network of beacons...

Congratulations! Quest Complete!


Congratulations, All Fired Up quest complete!

Rewards




  • 20000gp
  • 5500 Firemaking experience
  • Access to All Fired Up minigame
  • 1 Quest Point



All Fired Up Mini-Game


This minigame is about keeping as many beacons lit at the same time as possible. You get rewards from King Roald for 6, 10 and 14 lit beacons.




  • 6 beacons: Firemaking ring which gives a small percentage of experience boost per log.
  • 10 beacons: Gloves with the same effect as the ring, the experience boost stacks up.
  • 14 beacons: 2 in 1 woodcutting axe and pickaxe.



As mentioned in the quest, better logs allow the beacons to burn longer so using the best logs possible is recommended. Normal logs burn for roughly 10 minutes and magic logs burn for 20 minutes. The beacons are located along the west and south edge of the Wilderness. If you want to find out which beacons are currently burning, talk to any of the people that take care of the beacons to see a map similar to this one.


A map of beacons

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Runescape Quest Guide: Learning the Ropes

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Tutorial Island was the place where everyone started off when they created their Runescape account, but as of the 15th of July 2008 Jagex thought they might try something new. They decided to get rid of Tutorial Island and give players a better way to learn the basics of Runescape with a starter quest, Learning the Ropes.

Note: When you log on to your account that has already passed Tutorial Island, you will automatically receive 1 Quest Point and will have to visit Sir Vant in Lumbridge to receive the the two 250 experience lamps.


Runescape Quest Start: The is quest is begun automatically after you create a new RuneScape account.

Runescape Skills: None!

Runescape Quests: None!

What You Need: Nothing!




Setting Up Your Character


When you log in for the first time with your new Runescape account, you will have the ability to select your mouse button style. Once you have made your mouse button choice, you can now click next and move on to customizing your character. First is the option for a male or female character. Upon clicking next, you get the option of adding/changing your facial features such as hair style and color, beards style and colors (male characters only) and skin tone.


Customizing your character

When you are satisfied, click next and you can choose from a select range of clothing to wear. Also, you can change the color of the clothing that you choose. If you later on decide to change your clothing or facial features, you will need to visit Thessalia and the Make-Over Mage respectively (more info on changing you character can be found here). Now you have completed the production of your account, you can now confirm your characters looks and forward onto this Mini-Quest.


A map of the locations of tutors

A Brave New World


As soon as you enter the land of Runescape, you will find yourself in a large cave with a mysterious Knight. Talk to the Knight to find out his name; Sir Vant. (Servant perhaps?) Sir Vant is a knight from Falador on the look out for a dangerous three-headed dragon which is dangerously close to Lumbridge.


Sir Vant: My word! You scared me there friend.

After a brief conversation with the Knight, a cut scene will commence with a dangerous level 243 Dragon walking up to Sir Vant and attacking him. During the fierce battle a troublesome goblin will decide to drop down the ladder in the cave and rummage through some crates looking for something to steal. After a couple more seconds of fighting, the dragon lets of a trembling roar which causes a miniature earth tremble. Some small rocks will conveniently fall onto the goblin's head, rendering it dizzy, and the Dragon will retreat down from where it came from.


Cutscenes: There are moments in RuneScape that you cannot change what is going on...

What can i steal in here?

Seizing the opportunity, Vant will hand you a Training Sword and Shield and tell you to experience some combat with the dizzy goblin. Walk over and attack the goblin, and when it gets down to its final health point it will wake up possibly from the sword hitting him and fight back. Don't worry though; he won't do much damage to you. After slaying the goblin you will see that it will drop some coins and bones.


Pick up both of them and head over and talk to Vant, who will eagerly explain “loot.” Now, what's the point of loot if you have no where to put it? Luckily enough, Vant will explain that you have an Inventory where you can store up to 28 items. Some important items like Magic Runes and coins can be stacked up so you can carry large amounts with you at one time.


Along with showing you your inventory, Vant will also explain some tricks you can do with some items in your inventory. For example: using an item on another to produce a certain effect.


Talk to Vant again and he will tell you about a feature on most games: Quests. For a warm-up, Vant will write down some things for you to do so he can slay the Dragon. When asked, open up your quest journal and click on your current quest: Learning the Ropes. This lets you track where you are in the quest, and what you still have to do.


Sir Vant's Requests

Once you have looked through the quest journal, you must talk to Vant. He will explain about what happens when you die. Now that you have finished talking to Vant about the unfortunate dying part, he will briefly talk about Random Events. Out of the blue, the dragon will return with an ally: A Chaos Druid. As the dragon attacks Vant, the Druid will stand behind the dragon and cast magic at him. Since Vant can't maneuver around the dragon due to its large size, he will tell you to hurry off and talk to Nemarti about the basics of ranging. Let Vant take on the Dragon and Druid and climb up the nearby ladder into the wonderful city of Lumbridge.


The City of Delusion


Upon entering Lumbridge you will notice a flashing Spanner in one of your boxes like the one your inventory is in. Click on it and it will bring up all your graphical and audio controls as well as an option to run, which you will need to toggle on to continue. You will notice a flashing red arrow on your mini-map as well as a yellow circle with and arrow under your feet too. Both of these indicate where you need to go next; in this case it's the Lumbridge Tutorial Household. Go inside and talk to the Range Instructor.


Range Tutor: Hello there. I'm Nemarti and I teach ranged combat

Upon briefing her on your troublesome dragon troubles, she will hand over a training bow and 30 training arrows. Equip the bow and arrows and the Range Instructor will explain about your Worn equipment panel.



Click on the flashing man in armor and you will see the items you have equipped (you shouldn't have anything on you but your bow and arrows.) A button in should flash in the bottom right hand corner with a skull and a picture identical to the one used for your inventory. If you click on this it will show you which items you will keep on death. Close that off and a button next to it called Worn Equipment will flash, this shows you a full model of your character is their worn items and includes Attack, Defensive, Prayer and Strength bonuses.


Now a panel with flash with two swords on it, this is your combat style panel. In this panel you can choose what style you want to use your weapon in. Since you have your training bow equip, it will have three attack styles and one large one called Auto-Retaliate.


Now that you have your three ranged attack styles down, it's time to test one of them out. Select any style (Long range would be preferred since you will need it in the next part) and fire at the archery target with a yellow arrow above it. Now you can head back to Vant to get rid of that pesky Chaos Druid for him.



Talk to Vant and he will tell you to kill the Druid, using the Long-ranged style mentioned early, attack the druid and kill him. The druid uses strong magic that hits threes on you, but you will stop taking damage at five hitpoints. The druid isn't that hard to kill, and as soon as you finish him off, Vant will damage the Dragon enough to make it retreat again.


Now it's time for another errand, this time it's getting some food for Vant. The brave warrior has been fighting for a while now and needs to heal his wounds, and this is where food comes in. Vant will tell you to find the Fishing Tutorial Guide, so climb up the ladder and follow the arrows till you find a lone man sitting in front of a river.


Fishing tutor: Arr, greetin's. Me name's Finlay and I can teach you all about fishin'.

Talk to him and he'll gladly help you, and hand you a Crayfish Cage which is used to catch… Crayfish! Who would have guessed?! Now, fish in the river over some of those bubbles and you should catch yourself a nice Crayfish. Talk to the guide and we will explain to you about your “Stats” and experience. Open up the flashing picture of a graph and you will find all your skills, so click on the flashing Fishing one.



This will bring up an in-game guide. Have a browse through; see what levels you need to catch fish and what equipment you can later on unlock. When you are done with your fishing guide, close it off and you will have to catch another Crayfish. Do the same as you did last time and you will now have two nice crayfish sitting in your inventory.


Since you can't eat a raw fish (well, not in this game) your best bet is to cook it. Luckily, there is a Cooking Guide near-by, so head over to him by following your mini-map or yellow circle of knowledge and talk to the chef there. He will explain about cooking to you, and then you will be able to cook those two crayfish on his range. Use one of the crayfish on the range and you will get and option of cooking it, right-click the picture of the crayfish and select “Cook All.”


You may find you burnt the first one, but don't worry because everyone burns something occasionally, the cooking guide will also tell this to you and a solution to get rid of the burnt ones are to just drop them on the floor. Now you should have a cooked crayfish, ready for Sir Vant's grumbling stomach so after talking to the cook about burning food and what not, head over to him and talk to him. He will tell you to use the crayfish on him. Right click “Use” the crayfish on him and you will find he will eat it up nicely.


Using Items: You can give cooked crayfish to Sir Vant.

Now it's time for you to learn about some magic! Vant will send you on your way after devouring the crayfish, so head up the ladder and back to the Lumbridge Tutorial Household. Talk to the Mage Tutor there and she will explain the basics of Magic to you.


After giving you the low down, she will hand you 30 Air and Mind Runes. Talk to her again, and she will unlock your Magic Tab. Click on the flashing spellbook and she will explain the free Lumbridge Teleport Ritual and offensive spells. When asked, click on the Wind Strike spell and then on the dummy to attack it with that spell. Now you know how to demolish things with your new skill, the Tutor will hand you a Rune bag to give to Vant. So head of over to him and hand him the bag.


After talking to Vant about the dragon, he will mention that he has prayers to fall back on. What on Runescape could he be talking about? To get an explanation on Prayer, he will tell you to head over to the Prayer Tutor in the Lumbridge Church.

Talk to the Prayer Tutorial Guide and she will explain that you can active prayers to aid you in battles. You will notice a flashing Star has been unlocked, click on it to open up your Prayer Tab.


To gain prayer experience (or exp) you need to bury bones, since you conveniently have some with you, you can bury those into the floor. When you open your Prayer Tab, you will find you have one prayer unlocked. When prompted, click on the prayer and then the Church Organ to watch some creepy skeleton hands play it. It's obvious now that skeletons and church organs go hand in hand. The tutor will tell you that you will need to recharge your prayer points when they run out. Click on the Altar over the other side of the church to regain your points, and then talk to the Tutor again.


An organ with skeleton hands on it!

Now you can choose what to learn next, out of an option of: You don't mind, Banking, Smithing or Woodcutting. Each one will be explained, but perhaps not in the order that you may have chosen.


Knowledge is a Powerful Thing


Banking: Run into the giant Lumbridge Castle and up the indicated stairway and keep going till you get to the top. Run over to the banker and she will offer to open a bank account for you. You may be unsure why you should do this, so the kind old lady will explain that you can't store everything in your inventory. After agreeing to the point of a bank, the nice old lady will happily open your account. Now, to get used to the system, you will be asked to deposit some coins you obtained from that pesky goblin. Now that the coins are in your bank, you can place them into one of the tabs next to the Infinity symbol. Click on the tab and you can get rid of it by right-clicking “Collapse.”


Now you have your own bank, it's time to do another task.


Mining: To learn to mine, you must first enter one. Run over the bridge that is near a furnace and into the giant cave. In here you can find your mining instructor. Talk to him and he will give you your very first pickaxe. To be able to make what you need, you must prospect the rocks to find out what they contain. Right click “Prospect” the indicated rock to find it contains Copper, so mine the rock to obtain it. Talk to the Tutor and you find out that you need Tin as well as Copper to make what you need, so prospect the other indicated rock and mine that to get some Tin.


Minint Tutor: You must be here to learn about mining.

Now you have yourself the two ores needed to make a bronze bar, head out of the cave and to that furnace you passed earlier to get to the cave.


Smelting and Smithing: Talk to the Tutor to find out the basics of Smelting, and all you need to do is: Click on the furnace, click on the bar you want and presto! You have yourself a nice, fresh Bronze Bar.


Smelting Tutor: Well done! You'll need to talk to sani, the smithing tutor...

Now it's time to make something out of it, so head back to the mining cave and then to the Smithing Instructor.


Smithing Tutor: Really? You're braver than I am.

After a brief conversation with the nice man, he will hand over a hammer. When asked, use your bronze bar on the nearby anvil and a table will come up with every smith-able bronze item. You will need a Bronze Axe to continue, so smith yourself on of those. Now you have yourself a bronze axe, it's time to continue on your quest of knowledge, so leave the cave and head over to your next Tutor: The Woodcutting one!


Woodcutting: Talk to the Tutor with your new axe and learn to act of the Cutting of Wood. Chop down one of the trees to obtain its wood, and then talk to the tutor again. You will find out you need to light a fire with it. Head over to the General Store with the money you got from that goblin, and talk to the Store Owner. When asked, right click trade with her and you should get a whole list of the shop products. Buy yourself one of the tinderboxes and head back to the shivering Vant. Talk to him and he will tell you where to light the fire, so stand in the fire pit and use the tinderbox with your logs.


Choping a tree with your axe

Showdown!


Vant will take a piece of food and cook it for himself, and explain that cooking on an open fire has more of a chance to burn food. Thanks to the smell of cooked food, that horrid three-headed dragon will return! Oh fiddlesticks!


Luckily, Vant has recovered and can now battle the dragon with ease. Using magic and his sword skills, Vant will easily fend of the dragon. After a small battle, the dragon will stumble over and ram into the wall causing an earthquake! The miners and smiths in the mine you learn to mine and smith in will make a break for it and escape the dangerous cave!


Due to the earthquake, the mine will collapse on itself and block everyone from entering it.


The mine has collapsed!

Again, the dragon will retreat and Vant will do a little victory dance to celebrate. After wondering why Vant is acting like he has a thorn in his foot, Vant will explain he is using an emote to show what he is feeling and thus: Opening the Emote Tab.


Performing an emote

After briefly explaining emotes, you can choose one for yourself and try it out. Now, what's the point of a victory if there is no music to make you sound more heroic? Don't worry, Vant has that covered! He will unlock your Music Tab, with some songs already unlocked. When prompted, choose any song colored in green to play it. Since you helped the brave knight out, he will explain to you the Friends List. Followed by the Ignore List and Clan Chat. Now, follow his instructions and turn your Friends List to “Friends,” Public Chat to “On” and will then explain the report abuse function.


To make your (or Sir Vant's) heroic victory complete, the Lumbridge Guide will come down the ladder and thank both of you on getting rid of that pesky dragon. After all the talking is done, you are free to leave the cave and end up with…


Quest Complete!


Congratulations, Learning the Ropes Quest complete!

  • Two Reward Lamps, which when used will each give 250 experience to any skill of your choosing.
  • Freedom to explore the rest of RuneScape.
  • Ability to use the chat system.
  • 1 Quest Point



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