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Showing posts with label Runescape Pking Guide. Show all posts
Showing posts with label Runescape Pking Guide. Show all posts

Sunday, December 2, 2007

Runescape Pking Guide

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==>Runescape Pking Guide List<==


Runescape pking is an artform, if you're going to master it you should definately read this guide. It's got everything you need to know about pking.


Player Killing - Introduction As well as fighting the computer controlled monsters and characters you can also choose to directly fight with other players. Fighting against other players is often a lot more dangerous because they have a much greater variety of ways to fight than monsters. Also in multiway combat areas watch out because their friends could be lurking behind a tree ready to finish you off! Killing other players can potentially give great rewards if they are holding valuable items.



However attacking another player sets your alignment to 'evil', and a skull appears above your head to indicate this. As longer as your player is marked with a skull the risk is greater. If you die you will drop everything you are holding (you won't get to keep your 3 best items like you normally do!). If you play for 20 minutes without attacking anyone, the skull will disappear and the 3 item protection will work again. Not everybody likes fighting other players, so to do it you have to go to a special area of the map known as 'the wilderness'.



Reaching the wilderness is easy, just keep on walking north and eventually you will get there. The wilderness is a desolate area full of death and danger. As well as the extra risk of attack from other players there are also many nasty monsters. However the rewards are also greater, and there is more treasure to be found if you dare to enter this area. When you enter the wilderness an icon at the bottom right of the screen will appear to remind you. This also indicates how far into the wilderness you have gone. The further north you go the more dangerous the wilderness becomes.



At the south edge of the wilderness you can only fight with players who are a very similar level to yourself, whereas as you go north the range allowed increases, and by the north edge players of vastly different abilities can engage in combat and the danger is great! A further note to those with the power of teleportation - the evil auras that have built up in the wilderness are blocking teleportation to wilderness levels above 20, on the other hand the power of the glory amulet will allow you to teleport at a level 30 or below.




Fighting Classes:



Mage -VS- Warrior






(Warrior): The mage will likely attempt to "hold" the warrior as quickly as possible, retreat to a safe distance and unleash with some spells. Since all of the big armour (plate and chain) carries negative bonuses to magical defence, your best plan is to take off all your armour or change to more appropriate attire, such as Dragonhide or studded leather. Quick thrown weapons are a good way to distract your opponent, and to poison him / her. This may give the warrior a few seconds to get in close and hit the mage with his primary weapon. The mage is not likely to be wearing any armour, so don't worry about which attack style you are using.

(Mage): The warrior is dangerous at close range and useless at any distance - the simple tactics are to hold the warrior using one of the bind spells and start firing in damaging spells, or weaken or confuse your opponent from distance. If the player gets in close defend yourself using your staff and wait for another opportunity to hold them. If you're a particularly high level mage, you may be able to wear some armour while fending off the warriors advances and continue hitting him with your spells. Do remember that the armour will reduce your ability to cast magic.




Range -VS- Warrior






(Warrior): You have excellent defence vs rangers if you're wearing your standard plate set, so you have little to worry about. Make sure you have a few cure poison potions to stop the blighter from sticking you with a poisoned arrow and wade into him with your primary weapon. If he is using Dragonhide or leather armour, your best bet is to hack him down with stabbing or slashing weapons.



(Ranger): This is your toughest fight. A warrior has excellent defence vs your projectile attacks, and your armour is unlikely to stand up to the battering from a well placed blade. One available option is to run and get some distance between you and your target - hopefully put a forest between you so you can rain arrows down while he / she is picking her way through the forest. If the warrior gets close your in trouble. You could put on some chainmail instead as this offers better protection from the warrior, but offers no bonus to your ranged attack. Try to lead the warrior to a busier area; with any luck the warrior will get distracted and you can retreat to distance. Poisoning your projectiles is always useful as this can often distract the warrior for a few vital seconds.




Mage -VS- Range






(Range): Your leather armours give you the best defence vs spells, so you won't be getting hit that often by his magic. Fortunately for you, Robes offer no protection against your projectiles so stand back and turn him into a pin-cushion. At close ranges use throwing weapons and your shortbows, as they are quick and effective. If the Mage tries to run you can pull out your longbow, with a much greater range than any other weapon he will have trouble getting out of your reach. Always use poisoned weapons if you can, as the extra damage really adds up.



(Mage): Rangers will give you the most trouble, as your hold spells won't affect their ability to attack you. In addition, they often have a very good defence vs magic due to their leather armour, particularly if they are wearing Dragonhide. Leather is also fairly strong against Crush attacks, so your staff won't be too much use up close either. Your best bet is to just blast away with your best damage spells and hope they hit; forget using your other spells as they won't help. You'll probably need some cure poison potions, as arrows/daggers/darts/and javelins can all be poisoned. If all else fails, you can always run to the lower wilderness and teleport out.




Team Guide






Team guide is actually a guide for what players should be in your team. Remember to have friends that you have known for quite a while and no more than 2 that you have barely found. If you have more of the ones that you have barely become friends with than if you had more that you have known, chances are that you are dead. Remember to have people 3 more or less levels than you. If you don't, then it will be hard to pk. The more people you have, the stronger your team becomes. Here is a list of what people you should have:



3 Warriors

2 Mages

3 Rangers

Or

2 Warriors

4 Mages

2 Rangers



If your team is too big, it will show up on the map and drive players away. It is a good idea to be separate from your team. If you have 8 then 4 should be on the left and 4 should be on the right. Also, you should have a 'Bait' character. Baits are important for a Bronze & Brain team. To have a bait char he should have: A skull above they're heads, Adamant Armour and up*, Dragon armours*, Adamant Weapons and up*, having no armour on, and a low level at a high leveled wilderness area. * Means that if they have a skull above their head that the other Pker would be tempted to attack him. Also, luring tips are: Saying that you have food, saying that "Don't attack me, I have to give my friend 100k for 2 r2h's" and sorts like that. So, think like the Pker, ask yourself "Why would a Pker want? What would I do to get it?" things like that now time to move on to Pker classes.




Setups and Equipment






Ranged Pker:

Boots, Gloves and Cape are optional

Full Dragon armour

Coif

Oak Long Bow

A bundle or Arrows (Steel Or better)



Magic Pker:

Wizard Robs (If members, Blue hat(w), Blue top, Red bottom)

Magic Staff or Battle Staff

Runes - Death, blood, Bind/Snare spells

Antifire Dragon Sheild is optional



Medium Warrior:

Medium Helmet

Chain Mail

Plated Legs/Skirt

Boots and Gloves

Square Sheild

Sword/Longsword

Any colour cape



Ultimate Warrior:

Rune Large

Rune Chest/legs Plate

Gloves & boots

Dragon Long/bAxe

Amulet Of Glory

*Notes* A warrior also might want to carry a set of dragon hide armour to with him, to block mage attacks if in trouble.



Prayer Beast:

Monk Robes T&B

Holy or Unholy blessed Symbol

Gloves & boots

Food/Prayer potions

Weapon Of Choice

Magic Spells are optional



Custom Player Killer

To make a good Pker you need to know the basics, proper combinations. Example, you can't make a warrior hybrid with a mage. It won't due. Or make a Mage with leather. That won't work. Remember a couple of things:



Attack Status Changes

Pay attention to your attack bonuses. If you want to have accurate ranging, don't use things with negative ranged effects like metal armours use leather. If you want an effective Knight killer, use weapons with strong crush bonuses like war hammers or two-handed swords.



Defense Status Changes

Study all of the Pker templates, use the equipment, and see what are there strengths and weaknesses and use it against them!



What is my strongest Choice?

It all depends on you level patterns. If your magic level is 45 then you might want to stick with magic not ranging. Remember, study all the Pkers and see what best fits you




Player Killing Tips






When Pking always have these in mind:

  1. Only trust your closest friends

  2. Bring at least 1 or more people with you.

  3. The default for a good team is 1 ranger and 1 mage

  4. Always have telegrab spells ready, you never know!

  5. Don't eat during a fight. Chances are that while you're eating all the food will be wasted! Eat during running so the pker will have a hard time catching you, and if your smart, run south.

  6. Make sure to mix your teams up with mages, rangers, and warriors to balance the triangle.

  7. Make sure your team won't Pk you!

  8. Have your teleport spells ready so you wont have to run all the way back or if your really in trouble, teleport.

  9. Remember teleport spell restrictions are if your lower than level 20 wilderness, you can teleport any higher you're on thin ice.

  10. If you can't teleport run for at least 10 seconds while clicking on logout.

  11. If someone is running, use ranged and magic. No matter what your

    level to ensure that they won't logout.

  12. If you're a mage or wizard, remember to use ensnare magic.

  13. Make a bait player, for example: Make Stupid1 run into the wilderness where there is most likely to be a Pker. When he attacks him he will have a skull making you have more spoils!



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Wednesday, August 29, 2007

PKing/Wilderness Guide

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OK, so I'm sort of new on sythe, and this is my first guide here. I've made some other guides about runescape for my friends, and they really thought they were awesome. With no further ado, I present to you my pking guide! Da Daaaaaaa!



Table of Contents:



I. Introduction on wilderness

II. Types of pkers

III. Combat triangle

IV. Places to pk

V. Strategies of pking

VI. Teams or clans

VII. Closing





I. The wilderness, usually called the wildy. A place where people and things smash with maces, slash with swords, blast with spells, and shoot arrows at each other. What a peaceful enviorment it is... You can even make it more chaotic by joining the fray, yourself. Hundreds of thousands of gp(in items) are lost there everyday. You might even have gotten some of that cash also.



II. TYpes of pkers- As in real life, people in the wildy are different from each other. There are different fighting styles and strategies of pking. I'll be using the word "pure" in many of the next sentences, so a pure is a person who trains 2 or 3 main combat skills. There are quite a few types of pures. There are attack pures, strength pures, defense pures, mage pures, range pures, and even somtimes prayer pures. A typical attack pure would have these skills:



60+ attack, 40-50 strength, 1-20 defense. That guy could hit very often, and sometimes quite powerfully. Plus, if the person had a 20 defense, he would be somewhat hard to hit on.



Strength pure- 60+ strength, 40 attack, 1-10 defense. He could hit some scary high numbers with a rune 2h, or even a rune schimmy. Defense would be his or her only weakness, but their hard-hitting strength would keep the opponent eating for his life. These pures can be VERY dangerous, and can easily 3 hit KO you with their rune 2h. When strength potted, they're even more dangerous.



Defense pure- 50+ defense, 30-40 attack, 20-40 strength. These types of pures aren't seen very often in the wildy. I'm not sure why people really even make them. I mean, you won't hit very often, when you do hit the hits would be very low, and people will call you a def noob. Although, you could make one of these for collecting the runes on the floor inside the dark knight's fortress. Lol. you could beat the warriors up while they can't hit you.



Prayer pure- 40 attack, 40-50 strength, ? defense, 40+ prayer. These pures are known as prayer beasts. You don't usually hear prayer pure too much. Their combat skills aren't incredibly good, but they use their prayer to boost their stats and protect themselves.



Mage pure- 50+ mage, 1 attack, 1 strength, 1 defense. These mage pures are extremely powerful and helpful when in a team with others. Alone, they're ok, but others hit high damage on them, forcing them to eat more than shoot spells. They have the all mighty spell bind, which keeps your opponent frozen for 5 seconds, while you or your team bashes him up. They hit up to a 15 with fire blast, so be aware.



Range pure- 40+ range, 1 attack, 1 strength, 1-40 defense. These guys can shoot very fast, and can hit high with addy arrows. The defense levels are for the different types of ranging armor. It's very good to have a ranger on your team, because if your opponent is on the run, he can get shot at.



The impure- These people's skills don't vary too much. Their stats could be 40 attack, 40 defense, and 40 strength, or somewhere close to each other. These guys aren't that special.



Hybrid- These people can be even more dangerous that any pure, so watch out. They usually have a 40 range, at least 40 mage, at least 40 defense, at least 40 attack and 40 strength. They can take on almost anybody. If your opponent is running away, mage or range him. If he is too fast, bind then melee. They have all around stats.



III. The combat triangle- In runescape, there are three main types of pkers. Mages, rangers, and warriors. The "rules" say that one has an advantage over another. Mages hunt warriors, warriors hunt rangers, and rangers hunt mages. If course it is very possible that all of those can be switched around, My warrior has killed a few mages, I've seen mages kill rangers, and so on.



IV. Places to pk- Anyone can wander the wildy looking for a kill or two. But, there are certain "assigned" and populated spots for pking. One spot, would be level 1 wilderness by varrock and edgeville. If you have a team, that doesn't want to go deep, varrock is the place to go. It is multi-combat, so all of your team members can 0wn others.



Hillz- I'm sort of a noob because i just figured out what this meant a month ago. (I've been playing for almost 5 years) This is a place where hill giantss roam around, and is where large teams gather to take on other teams or people wandering by. Approach this spot slowly, for you may have to run.



Dark knight's fortress- This is a pretty high-risk spot for pking, especially if you're level 30-40, and 70-80. Usually mid-levels and high levels gather here to stalk their prey. The place is a fortress, so be careful not to get trapped. I've bsed (backstabbed) soooo many people here it's not even funny. Half of this place is multi-combat, and half isn't. There is also a rune spawn inside here, so watch out for any good low level kills. They will drop almost all of the runes they collected. Just be sneaky.



Greater demons/rune ore- These places are so risky to go to, it's scary. Especially the greater demons. Extremely high levels hang out there.(90-110) waiting for a little level 70 to come walking along, and wham! They're dead. The spot is at level 46 wilderness, so be very careful!



V. Strategies for pking- Of course you wouldn't go around attacking everyone like crazy, and getting 0wned and start crying. Just kiddin. Here is some stuff you should know before going into the wildy.



Always bring food- This is an obvious one. It's the one thing that keeps you alive when fighting. Get some food that heals 15 or 1/4 of your health. And, don't be a safer. A safer is a person who eats the second they lose health. Your food will run out quickly, and chances are, you'll die.



Approach pking spots slowly, with run on. This means taking short running steps ahead, just to check if there are any dangers at the spot. If you see someone running at you, and they're stronger than you, get out!!!!



Don't attack someone first, let them attack you. This means they will get a skull, and if they die, you will get all their stuff. And if you die and have no skull, you keep three items.



VI. Teams or clans- Being in a team or clan helps your chance of getting kills greatly. Sometimes you will see people recruiting clan members near varrok wildy. Be careful!! sometimes they could be plotting to bs you. That means they will turn around and kill you when deep in wildy. If you're a member, you can use the forums to look for teams and clans.



VII. Alright, I hope you liked my guide about pking and the wilderness, and I wish you luck on getting kills. Please rate my guide ?/10. Putting comments would be helpful also. Thanks.

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Wednesday, July 11, 2007

Runescape Pking

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To start off, you may be wondering - what is Runescape Pking? Simple. PKing stands for Player Killing. This means that you go out into the wilderness, and fight with another player of Runescape. A lot of Runescape PKers focus on one or two stats so that they remain a fairly low level player but pack a punch that is much larger than the average player their level. But be warned, other Runescape players are more of a challenge than a mindless monster. An actual player can heal themselves with food, or prayer to defend themselves, and can fight back with their own cunning strategies. The best area for PKing is North of Varrock, preferably North of the dungeon area.

So is it dangerous? In a word ?Yes. Runescape Pking may seems like fun, and yes if you succeed in PKing someone you do get collect your opponents belongings, but there are some things you should be wary of. First off, be careful when you attack another person in the wild. When you attack someone who hasn’t attacked you first within the last 20 minutes, a skull will appear above your head and last for 20 minutes. However if someone attacks you, you don’t get a skull above your head and you are free to attack them back without receiving a skull. Whilst you have a skull above your head, if you die, whether by monster or person, you lose everything you have on you at that time. Normally you keep your three most valuable things when you die without a skull, but when you have a skull you lose everything.

would be the rangers, people that work solely on their range, sometimes they combine their high range with high defense to allow them to be tougher if they get into close combat. If you are in battle with someone, you can still be attacked by someone who is a ranger, so be careful of that. They抳e most likely equipped themselves with dragon hide armor, which will make it even harder for you in your battle with them. If you are getting attacked by a group of rangers and are heavily outnumbered the smart thing to do is to run. However, if you have your prayer at least to 40, that will allow you to use protect from missiles to make sure that the arrows do not affect yelp protect you from their arrows ?this prayer is often the difference between making it out alive and being piled.


The second type of player to be careful of in the wilderness is a mage. Now there are two main kinds. Firstly there is a pure mage, who has nothing but magic built up. These mages aim to take advantage of their superior mage to easily wipe out the lower level players or players of their own level quickly and efficiently. There is also, the tank mage. This type of mage has magic and defense built up very high. This is so that they can last in a match against someone who is powerful, long enough to wipe them out with their magic. This is the more dangerous mage, and I suggest you watch out for them. Although you can use protect from missiles, this mage can still pack a wallop with its melee.


So what can you do to prepare? There are some things you should do to ensure you are not killed in the wilderness. Firstly try to go with some friends, sometimes joining a Runescape clan can really help you in this regard. You will most likely need the assistance anyway, if the situation gets bad. Also, it can be to your advantage to have you and your friends sneak up on someone, to ensure that you actually get the kill before they run off, although it means you will have to split the spoils of war. That said in the end it will definitely be worth it, because you are five times more likely to make kills with one or two friends than you are by yourself.

Come with food, preferably lobsters if not swordfish. You will need food when in combat with another person. If they are able to hit high on you, you will need to quickly heal yourself. Lobsters are the most popular food out there when it comes to low level PKing. They are probably the most cost effective food to eat as a PKer, and there is always a good supply of lobsters available.


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