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Showing posts with label Runescape Guild Guide. Show all posts
Showing posts with label Runescape Guild Guide. Show all posts

Wednesday, June 11, 2008

Runescape Guild Guide: The Warrior's Guild

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The Warrior Guild, as the name suggests, is an exclusive guild for warriors.


Location: The Warrior Guild is located to the west of Burthorpe. North west from Falador and the Heroes' Guild . To get there, you can either teleport to the Burthorpe games room using a games necklace or simply walk from Falador.

Requirements:
The Warrior Guild may only be accessed by warriors or in other words, melee characters. As such, you need a total of 130 level by adding up your attack level and strength level. Suppose I have level 70 attack and level 70 strength, it adds up to a total of level 140 which means I am eligible to enter the guild.






Introduction


Here's a map of the surrounding guild area:


Map of the Warrior Guild

The Warrior Guild hosts a variety of games. Each mini game gives you tokens when completed called "Warrior Guild Tokens." These tokens are earned in different numbers depending on the game and its difficulty. Unlike mini games such as Castle Wars or Pest Control, you don't use the tokens to trade for items. Instead the tokens serve the sole purpose to enter a room at the very top of the guild to fight cyclopes. These cyclopes drops a very unique type of item known as "Defenders." The cyclops come in two varieties: level 78 and level 59, both of which are extremely easy to kill. You can range, mage or melee them.


One important thing to be noted about the Warrior Guild is that you can die there and you will not retain your items. This is unlike the other mini games such as Castle Wars or Pest Control, so be cautious while playing in the guild as it is very easy to get distracted during the mini games and die there. Of course, you do keep your 3 most valuable items.




Shops


There are three shops in the guild. As you might have guessed, the shops mainly have items to serve warriors.


Food Shop


The first shop you will see is a food shop run by Lidio found at the back of the guild on the ground floor. This shop is not very useful considering the shop sells food which we commonly do not use much. The foods being sold are trout, bass, plain pizza (yum), potato with cheese and stew.


Potion Shop


The second shop is the potion shop run by Lilla also found at the back of the guild right next to the bank on the ground floor. This shop sells the three most important potions used by all warriors alike. They are strength, attack and defense potion.


The Armory


The third shop is an armory shop found on the first floor of the guild. The shop sells a variety of both armors and weapons. This shop is also not very useful because anyone eligible to enter the guild already have good stats and the items sold in the shop will serve a beginner to an intermediate warrior. However, this shop acts as an all-in-one shop in terms of weapons. The shop sells all kinds of weapons up to adamant including swords, 2 handers, maces, battle axes and daggers.




Games


There are a total of 5 mini games located in the different floors of the guild. The room of the cyclopes cannot be classified as a mini game. Without further ado, lets check out the games.


There are two games in the ground floor in two different rooms called the "Animation Room" and the "Dummy Room".


There are three games in the first floor of the guild (right above the ground floor) in three different rooms called the "Catapult Room", "Shot Put Room" and "Jimmy's Challenge Room".


Animation Room


The animation mini game might be the most popular game in the guild. To play this mini game, you should bring a set of armour. The set should contain three items, Full Helm, Platelegs and Platebody. You may only use melee armors; range and magic armors are not allowed. You cannot mix two different sets of armors and you cannot play the mini game if you don't have a complete set. You cannot use any trimmed armors or any other rare armors such as the Dragon or Barrows armour. See below for the valid armors



This game is located exactly east of the bank in the warrior guild. I recommend you bring some decent armour here such as rune and above since you will have to fight some very tough opponents. Bring good food like lobbies and also teleport runes just in case.



To begin the mini game, bring your armour set (full helm, platebody and platelegs) to the animation room. Look around the room for two "Animation Machines". Use any part of your armour set with the animation machine.


You place your armour on the platform where it disappears...

Your armour will spring into life instantly and start attacking you. The objective is to defeat your own armour. The level of the animated armour depends on the type of armour you used. The better the armour, the higher the level and the more tokens you get.


I'm ALIVE!

See below for the list of armors along with the combat level you must face and the number of tokens you earn after defeating it.


















































Armors
TypeCombat Level Tokens
Bronze115
Iron2310
Steel4615
Black6920
Mithril9225
Adamant11330
Rune13840



Take Rune Platebody

The animation room is the fastest mini games to get tokens if you have a high combat level and if you don't mind losing bits of rune armour. Some things to be noted here is that there is a risk of losing your armour here. You may lose a part of your animated armour randomly after you defeat it because it will get too much damage. The chance of losing your armour depends on the armour you used to animate. The better the armour, the lesser the chance to lose it. So you might lose a bronze armour piece each time you defeat it and I haven't lost a single piece of my rune armour after playing 10 games straight.


Dummy Room


The dummy room, well, contains dummies. It located east of the animation room or north east of the bank in the guild. To begin, just get into the room. The objective of the dummy room is to whack the dummies with the right type of attack. The chances of dying in this room is zero as you don't get hit at all.



It is a circular room with some trapdoors around it. A dummy will pop out every now and then. Each dummy is unique and can only be defeated if you use the right kind of attack against it. So I recommend you to bring weapons which have a variety of attack options such as scimitars. You can also bring many weapons so that you cover all the attack styles. So a scimitar along with a battle axe will be a good option.


Hit dummy

Here is a list of the dummies with their pictures along with their weaknesses. Alternatively, you can view this list in the games room itself. It can be found on a small notice board within the room.


Attack Dummy Key

You have to be quick in this game. You should know by heart all the color combinations before you start the game. You won't have time to refer to a guide. Each successful 'whack' earns you 15xp in the respective skill you chose for the attack style. If you whack the dummy with a wrong attack style, you will get stunned for a few seconds. You can resume playing the game after recovering.


Catapult Room


The catapult mini game is an another easy way to earn tokens. If you are careful enough, you can never die here. This game is located in the first floor of the guild right next to the ladders in the first floor of the guild. The objective of this mini game is to simply defend yourself against the weapons thrown at you by a huge catapult using a special kind of shield. To obtain the shield, speak to Gamfred found just outside the mini game door.


Once you obtain the shield, go through the door, run to the 'target mat' and quickly equip your shield. Immediately you will see a set of 4 defense options. They are Stab, Blunt, Slash and Magic. The objective is to use the correct defense style depending upon the weapon being thrown at you. You will see the picture of the weapon to defend yourself against next to the defense style.


Once you are on the target area, watch the weapon the cannon fires. If you see a spiked ball like thing, use stab defense. If you see something like three blades spinning, use slash defense. If you see a ball of flame, use magic defense. If you see a heavy weight like thing, use blunt defense.


The weapon cannon

If you use the proper defense style, you will not take any damage. If you use the wrong defense style, you will take a small amount of damage. You earn one token per successful defense style.


Shot Putt Room


This mini game can give you both tokens as well as strength exp. The objective of this mini game is to throw large lump of metals, or for the a better word, cannon balls. There are two spots the room to throw the ball. The longer you throw, the more tokens and strength exp. you earn. The longest you can throw is 13 yards. When you click on the ball, you get three different ways of throwing it.


Holding a cannonball

Your throw is not always successful, you can fail to throw at time. In the events you fail to throw, the ball will fall on your toe (possibly crushing your toe - ouch) and lose a small amount of HP. If you seem to fail too much, then you might want to consider to strengthen your grip. To do this, get some ashes (by killing lesser demons or hell hounds, etc) and use it with a 'Pestle and Mortar' to get 'Ground Ashes'. Dust your hands (by clicking on the ground ashes) to give you better grip while throwing the ball. This decreases the rate of your failure dramatically and also possibly increase the distance you throw the ball.


Jimmy's Challenge Room


Jimmy's challenge is the 'easiest' mini game. There is nothing too hard about this. The objective of this mini game is to balance huge barrels of keg on your head. There are 3 keg respawns. Simply click on a keg to automatically put it on your head. Then move on and click on another keg. And repeat the same for a third keg. The maximum kegs you can balance is around 5.


Balancing 5 kegs on my head!


It is difficult to get up to the third keg as you will mostly lose your balance before you reach the third barrel. If you lose balance, the kegs will fall on to you causing small damages. One thing to be noted here is that the old Jimmy won't give you tokens straight forward. You need to speak to him and then go speak to an another game master to get the tokens.




Rewards


As mentioned before in the guide, the whole point of the warrior guild is to get the special item called "Defenders". Throughout the course of the warrior guild, you earn tokens. The tokens are used to enter a room full of cyclopes at the very top of the guild. These cyclopes may drop you an item called the "Defender".


Battling a cyclops!

You can enter the room of the cyclopes when you have 100 tokens or more. If its the first time you are entering,you will only receive bronze defender. Suppose you got a bronze defender, make sure you show the bronze defender to the Kamfreena each time before you enter and then she will say that the next time you enter the room, you will now get iron defenders. This can go on till you get rune defender. Note that you lose 10 tokens each minute you stay in the room.


The defenders are special items which you can wield in the place of a shield and gives both attack as well as defense bonuses. You need a certain level of Attack and Defense to wield them. The level requirements are shown below. There are seven types of defenders in total:


Bronze:


Bronze defender equipment stats

Iron:


Iron  defender equipment stats

Steel:


Steel defender equipment stats

Black:


Black defender equipment stats

Mithril:


Mithril defender equipment stats

Adamantite:


Adamant defender equipment stats

Rune:


Rune defender equipment stats

So that's it. You know what the warrior guild is all about, you know how to play the mini games and now the only thing left is to get those cool defenders. Best of lu


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Runescape Guild Guide: The Ranging Guild

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Location: In Hemenster, southwest of Seers' Village.

Requirements: At least level 40 Ranging.




The Guild


The Ranging Guild can be found just southwest of the Seer's Village, and north of Ardougne. It's also just northeast of the Fishing Guild, and you'll find that the entrance to the guild is guarded by a Ranging Guild Doorman, and that the walls are surrounded by Spear Walls. As you go inside, you'll notice that the guild is open to the fresh air, and that there are several places to visit while here.


Map of the Ranged Guild

Places to Train


The Ranging Guild is famous for it's Archery Competition, held at the far southeast of the Guild entrance. You can buy 10 Bronze Arrows from the Competition Judge for 200gp, equip them, and then 'Fire-At' the Targets beyond the hay bails. Depending on where you hit the target at, you'll get both archery points and Ranging experience.


































Archery Chart
Target (points)Ranging Experience
Bulls-Eye (100)50
Yellow (50)25
Red (30)15
Blue (20)10
Black (10)5


For every 10 points you score during the competition, you'll receive 1 Archery Ticket from the Competition Judge after you've used up all 10 arrows and spoken to him again. So, just divide your total points by 10 to see how many tickets you'll get.


The Archery Competition

In the building to the northwest of the Archery Competition can be found the Ticket Merchant. He'll trade the tickets that you win from the Archery Competition for several different kinds of Ranging equipment. For more information, check out the Archery Competition guide.













































Ranging Guild Ticket Exchange
PictureItemTickets
Barb Bolts30 Barb Bolt Tips140
Studded BodyStudded Body150
50 Rune Arrows50 Rune Arrows2,000
CoifCoif100
D-Hide bodyDragonhide Body2,400
Addy Javelins20 Adamant Javelins2,000


Another interesting training area in the guild is the Archery Tower, located in the center of the guild. After climbing up the ladder, you'll find that the platform is surrounded by 4 towers, each with several Tower Archers of varying Combat level. Speak to one of the Tower Advisors to get their opinion on the best tower to train on, and they'll also tell you that you need a longbow to hit the Archers.


The tower is a multi-combat area, so you'll be attacked by all of the Archers on the tower that you fire at. There are level 19 Tower Archers on the north tower, level 34 Archers on the east tower, level 49 Archers on the south tower, and level 64 Archers on the west tower.


Guild Shops


An Armor Salesman can be found in the building just southeast of the entrance to the Guild, and he sells various leather armor.














































Aaron's Archery Appendages
ItemCost
Leather Body21gp
Hardleather Body170gp
Studded Body850gp
Leather Chaps20gp
Studded Chaps750gp
Coif200gp
Leather Cowl24gp
Leather Vambraces18gp


A Bow and Arrow Salesman can be found in the same building as the Armor Salesman, and he sells Arrowtips, Arrows and several kinds of Bows.


























































































Dargaud's Bow and Arrows
ItemCost
Arrow Shafts12gp
Bronze Arrowtips10gp
Iron Arrowtips26gp
Steel Arrowtips36gp
Mithril Arrowtips68gp
Adamantite Arrowtips160gp
Rune Arrowtips460gp
Bronze Arrows7gp
Iron Arrows20gp
Steel Arrows46gp
Mithril Arrows76gp
Adamantite Arrows142gp
Rune Arrows510gp
Shortbows50gp
Oak Shortbow100gp
Willow Shortbow200gp
Longbow80gp
Oak Longbow160gp
Willow Longbow320gp


Just southwest of the Ticket Merchant is a Tribal Weapon Salesman, where you can buy Throwing Weapons such as Javelins and Axes.






























































Authentic Throwing Weapons
ItemCost
Bronze Javelin6gp
Iron Javelin8gp
Steel Javelin37gp
Mithril Javelin98gp
Adamantite Javelin246gp
Rune Javelin624gp
Bronze Thrownaxe4gp
Iron Thrownaxe13gp
Steel Thrownaxe38gp
Mithril Thrownaxe105gp
Adamantite Thrownaxe262gp
Rune Thrownaxe698gp


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Runescape Guild Guide: The Prayer Guild

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Welcome to the Prayer Guild, home to Saradomin Monks. You will find many interesting attractions, from the ground floor of the Monastery to the Guild upstairs.



Location: Upstairs in the Monastery, just west of Edgeville and northwest of Barbarian Village.

Requirements: At least Level 31 Prayer.










Getting There



Energy potionMethod 1 - Walking or Running



Amulet of gloryFrom Edgeville:



The closest city to the Monastery would be Edgeville. Some ways of getting to Edgeville are:







  • Rubbing a charged Amulet of Glory.

  • Using Canoes.

  • Using a Skull Sceptre, available to get at the Stronghold of Security, and teleporting to Barbarian Village. Then head north.




After getting to Edgeville, head north up to the Wilderness, then go southwest and you'll arrive at the northern entrance of the Monastery.



Skull sceptreFrom Barbarian Village:



Another path to the Monastery can be from Barbarian Village. You can get there using a Skull Sceptre. Go through the fence to the east and you should see a forest in the north. Walk through it and soon you should arrive at the southern entrance of the Monastery.



Bracelet of combatMethod 2 - Combat Bracelet



To get there directly, simply rub a Combat Bracelet and choose to teleport to the Monastery.







The Ground Floor



The ground floor of the Monastery has a few interesting attractions, and is the entrance to the Prayer Guild above. Although it isn't really a part of the Prayer Guild, it's still an important part of the Monastery where the Prayer Guild resides.



A map of the prayer guild ground floor


(1) Wilderness Ditch



At the northernmost section of the Monastery is a group of Sheep and Level-2 Rams, marking the beginning of the Wilderness. With a pair of Shears, you can Shear the Sheep to acquire Wool, which can be used to make Balls of Wool. Balls of Wool can be crafted into Amulet Strings, or they can be traded with Ned in Draynor Village for Rope. In the Rag and Bone Man quest, they can drop Ram Skulls.



The wilderness ditch


(2) Cabbage Patch



A bit south is a patch of 12 Cabbages, which you can pick and eat, to heal 1 Hitpoint. They are also commonly used in the Black Knight's Fortress

quest, as it is very near the fortress. Surrounding the Cabbages are some red, pink, and white rose bushes, which play a role in Garden of Tranquility.



The prayer guild garden


(3) Courtyard



Continuing south, you will find the courtyard, containing four Fountains and a few Level-5 Monks. You can fill your Bowls, Buckets, Jugs, Vials, and such by using them with a Fountain. The Monks are very popular to fight because they hit low and can heal themselves, causing the fight to last longer. Therefore, you will get more experience points. If you talk to one, you can ask him to heal your Hitpoints. They can heal up to 15.



The courtyard of the prayer guild


(4) East Corridor



There are two buildings to the east and west. The ladders inside lead to the Prayer Guild. In the building to the east is Abbot Langley. You can ask him to heal you as well. He can heal up to 12 Hitpoints.



Brother Langley







The Prayer Guild



If you have over 31 Prayer, you can go up the ladder in either of the corridors to enter the Prayer Guild, with a few interesting attractions.



Map of upstairs of the monastery


(1) Kharid Scorpion



One of the first thing you will see is the Kharid Scorpion. It plays a role in Scorpion Catcher. If you aren't using the cage from the quest and try to pick it up, it will sting you and deal three damage.



A kharid scorpion is scuttling around the guild!


(2) Monk Robe Respawn



Go through the door to the east and on the table you'll find a table with a Monk's Robe top and bottom respawn. The top has a +6 Prayer bonus and the bottom has a +5 Prayer bonus.



A monk robe respawn


(3) Altar



Go through the north door again and you'll see a Level-5 Monk. Go through the west door of that room and you'll enter a room with a special altar. It is the only altar in RuneScape, apart from the one you can use after completing Nature Spirit, in which praying at it will heal your Prayer Points and it'll add an extra two, but it doesn't raise your Prayer level, unfortunately. For example, if somebody with 41 Prayer prays at the altar, they'll get 43/41 Prayer points. It doesn't mean that they can use the prayer, Protect from Melee, though.



The prayer guild altar gives a +2 prayer bonus when prayed at


(4) Brother Jered



In the room just north of the western ladder, you'll see another Level-5 Monk and Brother Jered. He can sell you a Prayer Cape of Achievement for 99,000 coins if you have a Prayer level of 99. He will also bless any Unblessed Symbols that you have, to turn them into a Holy Symbol . You can make Unblessed Symbols by smelting a Silver Bar in a furnace with a Holy Symbol Mould. Then use a Ball of Wool with it. If you wear it, it will give you a +8 Prayer bonus.



Brother jered







Inhabitants



People



Abbot Langley



Abbot langley



Brother Althric



Brother althric



Brother Jered



Brother jered



Monsters



Kharid Scorpion



Kharidian scorpion



Monk (Level-5)



Monk



Ram (Level-2)



Ram



Sheep



Sheep


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Runescape Guild Guide: The Mining Guild

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Location: Down a ladder just south of Falador's east-most bank.

Requirements: At least level 60 Mining.




The Guild


The Miner's Guild (or Mining Guild) is located at the southern end of the Dwarven Mines, and requires at least level 60 Mining to enter (although you can drink a Dwarven Stout to enter at level 59). The most-used entrance is located right in Falador, just south of the eastern bank in the city.


Map of the Mining Guild entrance

You will find several Dwarves guarding the entrance to the guild to ensure that only skilled miners can enter.


That Dwarf guards the entrance!


Of course, there is also an entrance from the Dwarven Mines as well, just beyond the King Scorpions at the southern-most end. And of course, another Dwarf will be found guarding the entrance here as well.


Inside the Guild


A Map of the Mining Guild


Inside of the Miner's Guild is quite dark and cold, since it's part of the Dwarven Mines. The only light comes from the many torches attached to the walls. The Guild is home to about 37 Coal rocks scattered throughout most of the guild, and 5 Mithril rocks located in the southeast corner of the guild.


Coal - for as far as the eye can see!


It's common courtesy that if you begin to mine at a rock that's already being mined by another player, that you find another rock.


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