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==>Runescape Mini-Games Guide List<==
The Agility Pyramid is a new mini-game in RuneScape where you can train your agility while making your way to a reward at the end. This guide will help you through the pyramid and provide some helpful info to all of you agility adventurers!
Of course, before entering the pyramid, there are a few things that you should know.
Requirements
The only requirement to train your agility here is that you have at least level 30 Agility or higher.
What to Bring
These items and equipment are a "must-have" while in here.
Equipment:
- Desert Robes
- Spotted or Spottier Cape
This can be anything you want. The suit doesn't matter at all, though I would wear the above because if you wear armour you will lose run energy. The desert robes will help you as you won't die from thirst.
Backpack Items
- The best food you can bring
- A teleport method
- About 10 full Waterskins
- 200-400gp, depending on how you wish to get there (explained below).
- A Shantay Pass
- Boots of Lightness - to be equipped when you enter the pyramid.
- Leave at least 2 spaces open for your reward and the artifact.
Getting There
First, make your way to the Shanty Pass just to the south of Al Kharid. Then, head a few paces south to the rug merchant. Ask him to take you to Pollnivneach. Once you are there, you have three options:
1. Walk from Pollnivneach to they pyramid through the desert.
2. For those that have completed the desert quests - walk to the south of Pollnivneach and take another magic carpet ride to Sphanem. Walk east from there.
3. Walk to the south of Pollnivneach and take a Magic Carpet Ride to Nardah. Walk west from here. There is also a bank in Nardah if you missed anything.
Once you're there, walk to the westernmost side of the arena. You will see a wall of rocks.
Climb down (must have 30 agility). Once inside, talk to Simon. He will tell you he is working for the Varrock Museum and must recover artifacts from the pyramid. He's too weak to climb it so it looks like you're going to have to be the one to go up.
The Obstacles
Here is a map of the obstacles on each floor. The outer section is the very bottom of the pyramid, and the sections further inside are the upper levels.
Rotating Block - A simple rotating block that you must jump over.
Experience: 12
Low Wall - A low wall of rock that must be climbed over.
Experience: 8
Cross Ledge - A ledge with only a small amount of walking room.
Experience: 20
Cross Gap - Keep a firm grip or you'll fall!
Experience: 22
Moving Block - Run past the block or it will push you off.
Experience: 0
Plank - Keep your balance on this thin walking plank.
Experience: 22
Jump Gap - Don't look down or you may find yourself falling.
Experience: 22
Bonus: After completing the entire course, you'll receive a 300xp bonus, for a total of 712 experience!
Note: If you fail an obstacle, you will take damage and fall to the previous level of the pyramid.
The Top Floor
At the top, you will find a small temple with an artifact on the roof. As soon as you go up, you will see climbing studs on the side of it. Climb up and take the artifact.
Now, make your way around to the other side of the pyramid and select the "enter doorway" option.
When you have it, move over to the last to obstacles, and you can leave the pyramid, to start it over at the beginning.
If you want, you can sell your artifacts to Simon Templeton, who can be found just outside the pyramid, for 1000gp each.
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