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Tuesday, September 2, 2008

Runescape Quest Guide: Spirit of Summer

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Article From runescape.salmoneus.net,you can get more Runescape Quest Guides .Want to buy Runescape Power leveling


Written By Jeremy

Special Thanks To Im sleepy, Roy, N3wb, Magic of Woodcut, Fabis, Kingy, The Young MR T, Aryth-Mourn, Inky, notReaver, KaBob799, Super Wii 64, Hawk, Blueness, ArmyofIban, Finisterra15, S Comet, Kimm-eh, Flames, Click This, Buffalo, Neo Avatars, Deimos




Runescape Quest Start: Head to the Ruins Northeast of Bounty Hunter in Level 26 Wilderness.

Runescape Skills: Level 40 Construction, Level 26 Farming, Level 35 Prayer, Level 19 Summoning

Runescape Quests: Restless Ghost

What You Need: Ghostspeak Amulet, Spade, Rake, Seed Dibber, Limpwurt Seed, One Skull, 5 regular bones, Spirit Wolf pouch, Desert Wyrm pouch, Spirit Scorpion pouch, Steel Bar or 4 Steel Nails, Hammer, 2 Planks.


Quest Obtained Items: Spade, Rake, Seed Dibber, Limpwurt Seed, Skull, 5 Bones, but it would be a lot faster to bring these items yourself.

Recommended Items: Weapons, Food, Forinthry Bracelet (to prevent Revenants from tele-blocking you), Armour (to ward off any Revenants and level 47 Deadly Red Spiders, as this quest takes place in the Wilderness). You might also want to bring some Plant Cure for the Flower Patch in the wild if you are not confident in your Farming Skill. Bring extras of the summoning pouch, as the Beast will devour them. Also, the max the Beast hits is 8, so don't worry too much about food then. The hatchet is not needed for the quest, but if you have 82 or above Woodcutting, it might be a good idea to bring it.



Getting Started


Head to the Ruins filled with Deadly Red Spiders and look for the spirit of a little girl. She moves around a lot, but she shouldn't be too hard to find.


Spirit

Make sure you are wearing your Amulet of Ghostspeak. Then, walk right through the spirit girl, and you have the choice to enter the spirit realm. Choose yes.


You feel as if someting is pulling at your consciousness.

As soon as you enter the Spirit Realm, a cut-scene will appear. It appears that the ghost man and the ghost girl are arguing, until he puts a ward around her. It also appears that a ghost boy and a ghost guard are arguing.


A ghost boy and ghost guard arguing

To converse with the Ghost Man, you must use emotes. When the ghost man uses an emote, you must also use one.






































Emotes
Man's Emote Your Response Emote
AngryShrug
YesNo
CheerYes
WaveBow
NoWave
BowNo


If you missed what emote the man used, just use the Think emote and he will repeat himself. You can tell if the man likes or dislikes your response by the text that appears in the chat box.


The spirit somehow seems displeased with your response...

The spirit somehow seems pleased with your response...



After all the rings around the girl are gone, talk to her while wearing the Ghostspeak Amulet. You will not be told in the chat box that all the rings are gone, so keep an eye open.


Her words are hard to make out, but you can tell she wants you to go to a village to the west, near some mountains. The ruins west of the Bandit Camp and south of the Forgotten Cemetery are your destination.


Click here to view a full-sized  map

You will see the little girl near the farming patch. When you talk to her, she will take you to the spirit world once again. Once there, she will need you to do several tasks. But before you do, look around the village for several items. In the north eastern most building take a Rake, a Seed Dibber and search the crates for a Limpwurt Seed. It would be a good idea to plant the Limpwurt Plant in the Flower Patch now.


First she needs to drink some water. Go back to the human world. Just south of the Flower Patch there should be a barrel of water. If you look around the village, you will find a bucket. Use the bucket on the barrel and it will empty. Then, go back to the spirit world.


Wow, that's strange. When I emptied the barrel in the real world, it filled it up in here.

Second she needs to eat. Go back to the human world. In the center of the village there is a log, pick the mushrooms off this log and they will appear in your inventory. The mushrooms heal 1 Hitpoint each. Then head back to the spirit world.


Third the girl needs new clothes. In the human world you will find a hammer, two planks, and a steel bar around the village. Smith the steel bar into steel nails on the anvil south of the Flower Patch. Head to the wardrobe in the human world and use the Nails or Planks on the wardrobe to repair it, therefore breaking it in the spirit realm. Note: If you see any players around, it might be a good idea to give them some nails!


Fourth the diseased Limpwurt plant must go. It usually takes about 17.5 minutes to have a Limpwurt plant fully grow, and if you planted it before doing all the other tasks, it should be done by now. After it is fully grown, head to the spirit world, and the spirit will find her doll, and can fully speak now. She introduces herself as Summer.


Spirit: Thank you so much for your help!

She will ask you if you would like to come to her farm. Say yes and she will take you back to the Ruins close to Bounty Hunter. After talking to her, she will lead you underground to an altar. The altar needs the souls of those who have had the honor of dying. Head back to the human world and grab 5 bones and a skull from the surrounding area before returning to the spirit realm via the twirling white column inside one of the buildings. Put all the items on the altar and a disc will appear outside.



The altar

This is the tricky part. You will need one pouch for a Spirit Wolf, Desert Wyrm and a Spirit Scorpion, although its good to have extras. When you are near the circle (which can be found north of the dungeon outside the walled area), summon the Spirit Wolf, then quickly stand on the stone. Wait for the beast to appear, and when it is on the circle with the familiar, dismiss the Spirit Wolf. Spiritual lightning should shock the beast, and another disc will appear.


Note: If you leave the spirit realm you will not have to repeat disks you have already completed.


Spirit beast

Repeat this for the circles with the Desert Wyrm and Spirit Scorpion symbols as they appear, and a cutscene will start. After it, talk to one of the villagers. Finish the conversation, and Quest Complete!


Congratulations, Spirit of Summer Quest complete!

Rewards




  • Jennica's Ring
  • 7,500 Construction Experience
  • 5,000 Prayer Experience, but if you go into the spirit world in the graveyard north of the village, you will get 10k Prayer Experience
  • 2,000 Farming Experience, but if you go into the spirit world ruined village after the quest, you get 10k Farming Experience
  • 1,000 Summoning Experience
  • Ability to chop Cursed Magic Tree logs. The logs will turn into normal magic tree logs in the human world and they give the same amount of Experience. When the Cursed Magic Tree is cut down, a real magic tree will appear in the human world. You need 82 Woodcutting to chop down the Cursed Magic Tree.
  • New Dungeon. It is north of the farm in level 33 wild. It has an altar, fire pits, soft earth, and graves of the quest NPCs. It is currently unknown what these things do.
  • 1 Quest Point



Jennica's Ring


In certain places around the wilderness, there are portals to the spirit realm, much like the ones used in the quest. To use them, you must have Jennica's Ring with you. There are currently six known portals, but you can only use three of them.


Portal Locations:




  1. The Ruined Village west of the Bandit Camp. When you enter this portal, you have the choice to accept 10k Farming Experience.
  2. The second portal is in the Forgotten Cemetery north of the Wilderness ruins. When you enter the portal, there are four open coffins north of you. If you close them, then leave the spirit realm, four level 79 Ghosts will appear. Additionally, you have the choice of accepting 10k Prayer Experience.
  3. The third usable portal is in the hut filled with floating axes. When you enter this portal, there will be several level 42 Ghostly Warriors. You will also have the choice of accepting 7,500 Attack Experience.



The three that do not work are in the Ruined Castle area, in level 45 wild, one at the Chaos Temple in level 18 wild, and the one at the Ruined Farm. You need at least level 50 to gain the experience in the respective skill. Also, when defeating Revenants in the wild, their drops will become slightly better. The ring gives no bonuses.


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Runescape Quest Guide: Rocking Out

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Article From runescape.salmoneus.net,you can get more Runescape Quest Guides .Want to buy Runescape Power leveling


Written By Neo Avatars

Special Thanks To Da Scotsman, Morty, Kingme, xmoneyx, iFree, heb0, Stevo, zellychan, Lizzard, Kuemperfan4lyfe, mole leader, Thomas154321, iRocky, Agent F, Tis Meh, Blackness, Full Mith777




Runescape Quests Start: Talk to Bill Teach on his boat in either Mos Le'Harmless or Port Phasmatys

Runescape Skills: 60 Agility, 63 Thieving, 66 Crafting, 69 Smithing - using boosts such as Evil Dave's Stew will not work

Runescape Quests: The Great Brain Robbery, Part 4 of Recipe for Disaster.

What you need: Pirate Bandana, Pirate Leggings, Pirate Boots, Book O' Piracy, 2 Bronze Wire, Hammer, Ghostspeak Amulet, 25 Ecto-Tokens or 10 with a Ring of Charos (a), Fishbowl Helmet, Diving Apparatus, Charcoal, 20gp, a bank that has enough spaces that you can store all your items in it and need to carry nothing




Getting Started


Head to Bill Teach who can be found on his boat in either Mos Le'Harmless or Port Phasmatys and talk to him, asking to talk about Rocking Out.


Talk to Bill Teach

You want to know about Rabid Jack, but he refuses to say anything. To find out anything you will need to talk to Young Ralph, although he's managed to get himself locked up in the Customs and Excise prison 'The Rock', so you'll need to get yourself arrested to get there.


Head to the Customs Office in Rimmington wearing a Pirate Bandana, Leggings and Boots, which can be bought from Mike's Shop on Mos Le'Harmless, and talk to the Customs Sergeant.


Talk to Customs Sergeant

To check that you really are the Pirate you claim to be, several questions will be asked that you need to correctly answer which vary for each person.


Customs Sergeant

Having been told you are going to be arrested, you will need to store all the items you are carrying in the locker which will then transfer them to your bank, remembering to remove all items that you have equipped. Talk to the Customs Sergeant again to be transferred to the prison and see a cut-scene in which you are put in a cell.


Heavy-Handed Harry: Now, get in your cage, you animal.

Although there's a hole in your cell wall, this is no problem because the island is surrounded by water filled with Sharks, Crabs and Piranhas. You're ordered not to escape and agree, so are clearly going to obey orders!


When the cut-scene ends you will find yourself in a small room with a missing wall. Shout through the Barred Window on the eastern wall to Young Ralf, however you will be told that he is deaf, meaning you will have to find another way to get his attention.


Grabbing the Attention


To obtain his attention will require you to create a clever contraption and the first step requires you to step outside your cell and Search the Rubble.


Search rubble

AccordianUpon searching you will find a broken Accordian that could be used as the base of what you make.


Paper, Ink Bottle, QuillNext, shout through the door to get writing equipment so that you can 'write a confession'. Since this would be a good deed, you are given Paper, an Ink Bottle and a Quill to write with.


Tin cup and PipeTake the Tin Cup from the floor in the corner of the cell, then choose to 'Tap pipes' on the Pipes under the Barred Window. You will send a message to a prisoner in a lower cell who will reply back, but tap so hard that the Pipe will vibrate off the wall and you will automatically take it.


The next task will once again involve the Tin Cup. This time, keep using it on the cell door asking for some stew until you eventually get some thrown at you after several attempts.


I demand stew!

Fishy uniformUpon having the stew thrown at you, your top will become a Fishy Prison Uniform Top, stink of Fish and you will be unable to equip it.


Inky paperUse the Ink Bottle with the Paper to get Inky Paper, then use the Ink Bottle on the Sharp Rock outside the cell to get a Smashed Bottle. This bottle could either be used to fight or do something... less stupid.


Vacuum pumpUse the Smashed Bottle with the Accordian to make a hole in it, then use the Pipe with this to put it into the hole. Unfortunately the Pipe doesn't fit properly, so you will need to use the Inky Paper with the Accordian to get a Vacuum Pump, the downside being that your fingers become icky.


The sticky paper wad fills the gap nicely...

Head outside the cell and use the Fishy Prison Uniform Top with the Perch Rock.


Use fishy prison uniform top with Perch rock

This will attract a Seagull, so use the Vacuum Pump with the Perch Rock to suck it in and get it wedged in the pipe.


The seagull gets sucked in!

Use the Vacuum Pump and Gull with the Barred Windows to send the Seagull flying into the room to get Young Ralph's attention. You will shout through the window to convey your message, being reminded that he is able to lip read so you don't need to make any noise at all. Ask about Rabid Jack and he will refuse to explain the story because you do not have the marks from each of the five captains.


Young Ralph: They likely thought I'd get soft in me old age...

To leave the island the prison is on you can either jump off the pier to the east and find yourself near the Gnome Glider on eastern Karamja or use the Home Teleport spell to get to a potentially more convenient location.


Obtaining the Marks


The five captains you will need to get marks from are:




  • Captain Braindeath on Braindeath Island
  • Captain Bill Teach on his boat in Port Phasmatys or Mos Le'Harmless
  • Captain Brass Harry Hand on Mos Le'Harmless
  • Captain Izzy No-Beard at the Brimhaven Agility Arena
  • Redbeard Frank in Port Sarim



Note: The marks can be obtained in any order, although the order listed below aims to help minimize the amount of traveling you need to do between the various locations.


Captain Izzy No Beard


Head to the Brimhaven Agility Arena and speak to Izzy. He will say that he will give his mark if you can do a small task for him, explaining that Wanda the Fish died in the prison and her belongings are stored there. He will give you his mark if you can get her Brooch.



Crude lockpickMake your way back to the prison via the Rimmington Customs Office and upon arrival search the Bed to find a Crude Lockpick.


Search bed

Customs officer dropsUse the Lockpick to Open the cell door, then kill one of the Customs Officers.


Attack customs officer

FilePick up and equip the items that they drop to stop any more Officers starting to attack you, head south and climb up two flights of stairs to reach the evidence room. Open the door to go in and, after a short conversation, you will be allowed inside. Search the cabinets until you find the one with the File for Wanda the Fish in.


Open Cabinet

BroochTake the File and talk to the Locker Officer who will give you the Brooch.


Izzy's markHead back to Izzy either via the Pier or the Home Teleport spell and he will give you his mark.


The Rest of the Mark


Note: Unlike Izzy's mark, the rest involve going to very similar places, meaning obtaining them one by one would be inefficient. Instead, grouping them together means less moving from one place to another and back again.


Head to Port Sarim and speak to Redbeard Frank who will want more proof of Rabid Jack's return before giving his mark, asking for a letter from the monks who were terrorized by him.


Redbeard Frank: Hector told me that a day would come when his mark was needed on this matter.

DisguisesEnsuring that you have access to two Bronze Wire and a Hammer, make your way to the Ectofuntus and head north to the pier. Talk to Pirate Pete who will take you to Braindeath Island where you can head west and speak to Captain Braindeath who will give his mark if you get the Barman in the Rusty Anchor Inn (the Pub north of Redbeard Frank) to sell his 'rum'. To help you in this, he will give you five disguises that can be worn.


Intro letterHead to Bill Teach on his boat and he will explain that he will give you his mark if you get the Idol of Many Heads from 50 Ships Mufassah. He will also give you an Introduction Letter so that Brass Hand Harry will speak to you.


Bill Teach: Tis a letter of introduction to Brass Hand Harry.

LetterGet Bill Teach to give you a boat ride to Mos Le'Harmless, climb off the boat and talk to Brother Tranquility. Although he will write a letter about the events that happened, he will not say that Rabid Jack did it since he wasn't actually seen and a Monk lying would be a terrible act.


Talk to Brother Tranquility

Carry on north to the Pub and climb upstairs where you will find Brass Hand Harry wandering around.


Talk to brass hand harry

Broken handTalk to him and he will explain that he is unable to sign his mark because his hand is broken and he cannot give a palm print for the same reason. Thankfully, you are skilled enough at Smithing to be able to make a new hand from five Broken Hands he will give you along with two Bronze Wire and a Hammer.


Brass hand harry: There you go. They should come apart quite easily.

Broken hand partsTake apart the Broken Hands to obtain a Wrist, Fingers, Hand, Thumb and Brace. Use one piece with another and up will come a screen to let you put the hand back together.


Hand screen

Brass handThe hand pieces will appear in the top-right section and to select each one, click on it. The white directional arrows will move the piece a short distance in the corresponding direction and the curved arrows will rotate the piece. Clicking on the Sun will reset the puzzle, as will closing it and using one piece on another again. Pieces will not fit within the outline exactly and in the above image simply moving the wrist to the left will complete the hand.



Ink padTalk to Brass Hand Harry and he will give you an Ink Pad and Paper. Use the Brass Hand with the Ink Pad to get an Inky Hand, then use the Inky Hand with the Paper to get Brass Hand Harry's Mark.



Harry's markAs a sign of respect, show the mark to Brass Hand Harry, who will say that it looks great, meaning you have a second mark.


Talk to 50 Ships Mufassah

Talk to 50 Ships Mufassah, who can be found near to Brass Hand Harry, and explain that you want to see the one who owns the Idol of Many Heads for honor value. You'll ask if you can see it, finding out that it is only possible if you join his crew, something which you do instantly. An explanation will be given as to how you will need to be able to hold your breath for a long time to see it, so make your way to the rowing boat in Port Phasmatys that heads to Dragontooth Isle. You should only bring a Ghostspeak Amulet, Fishbowl Helmet, Diving Apparatus and 25 Ectotokens (10 if you have a Ring of Charos).


Ghost captain

Once you've reached Dragontooth Isle, head north-east until you reach a Chain that you can use to dive down into the water.


You can dive down into the water here

KeyUnderwater, swim east until you find a Karamthulu then catch it to get a key.


Catch a karamthulhu

With the Key, head onto the Ship in the center of the underwater area and climb up the Stairs. Open the Chest to find a Crowbar, getting back down to the main deck before the level 60 Giant Lobster does too much damage to you.


Open chest

Idol of many headsClimb down the ladder to the lower section of the ship and Dig the Mess at the far end of the room with both the Crowbar and your hands until the Idol of Many Heads has been revealed and you can take it.


Take idol

Bill's markWith the Idol, head back to Bill Teach to get his mark.


With the Letter from Brother Tranquility, the disguises from Captain Braindeath and 20gp, head to Port Sarim and speak to Redbeard Frank. Upon reading the Letter, he will explain that it is not enough proof and you will need to get more before his mark can be given.


OrderTalk to the Bartender in the Pub to the north and ask for some 'rum'. He will explain that he will only stock the 'rum' if five other people ask for it, the disguises aiding in this process. Talk to him and choose the "I'll have a drink...and you have one too!" five times until he becomes drunk. Now, head outside and put on one of the disguises, come back in and ask for some 'rum'. Repeat this in all five disguises and he will decide that he will make an order. Head outside and remove any disguises you happen to be wearing and talk to the Bartender again who will give you an Order to the to Captain Braindeath for the 'rum'.


Braindead's markWith the Order, some Charcoal and wearing a Pirate Outfit like when you initially got arrested, head back to Captain Braindeath to get his mark.


Climb down the stairs in the south-east corner of Braindeath's 'rum' factory and head south to talk to Captain Donnie.


Talk to captain donnie

PlansHe'll give you some Plans which could be used as evidence, however the bottom part became damp when they washed ashore so has now become unreadable. Thankfully, he thinks he may have accidentally tripped and carved a copy into 50% Luke's leg at some point while drinking alcohol mixed with gunpowder and cinnamon.



Charcoal rubbingHead north-west and use a piece of Charcoal with 50% Luke to get a Charcoal Rubbing of Rabid Jack's signature.


Use charcoal with 50% luke

Of course 50% Luke will notice, although you have an... 'interesting excuse' about what happened based around Hydroendocardiospatulaitis syndrome - a skin problem that requires Charcoal as treatment.


It's called Hydroendocardiospatulaitis syndrome

Frank's markWith the Charcoal Rubbing, head back to Redbeard Frank to get his mark and complete your set of five.


Finishing Off


FolderHead to the Customs Office in Rimmington with all five marks and speak to the Customs Sergeant, asking for a folder to put the confessions you wrote in. Use one of the marks on the folder and they will all go in. Talk to the Customs Sergeant, store any items you may have in the Locker, then speak to him again to be taken back to the prison.


Repeat the process that you used previously to get to the evidence room, but when you arrive talk to the Locker Officer and ask for your own file, which he will give you instantly because he hadn't got round to filing it yet.



Head back to your cell and shout through the Barred Window to Young Ralf who will now explain to you the story of Rabid Jack and what happened to him, with a cut-scene to help explain.


Captain Rabid Jack: Useless!

If you try and talk to any of the characters in the cut-scene it will stop and you will have to shout through the Barred Window to start again from the beginning.


Disclaimer: No members of the customs and excise office were seriously harmed during the making of this quest.

The cut-scene will feature some Kittens, then you will complete the Quest!


Congratulations, Rocking Out Quest complete!

Rewards




  • 25,000 Thieving, Smithing, Crafting and Agility experience
  • Free access to the Brimhaven Agility Arena
  • The ability to catch Pirate Implings
  • The ability to steal from Customs Lockers
  • Three new music tracks: Jailbird, Something Fishy and A Pirate's Life for me

  • The Locker in Rimmington that can be used to deposit items to your bank
  • You can get a magical cage from Bill Teach to keep ex-ex-parrots which can be obtained from 50 Ships Mufassah, requiring level 71 Summoning
  • You no longer need to have the Book of Piracy to speak to the Pirates on Mos Le'Harmless
  • 2 Quest Points



Ex-ex-Parrot


Ex-ex-parrotWhen you get an ex-parrot from 50-Ships Mufassah, use it with the Magical cage you get from Bill Teach. Use this with the stone slab with a black mask on it outside the entrance to the Cave Horrors cave. The ex-parrot will then turn into an ex-ex-parrot. Let it out of the cage and then you can drop it and let it follow you around like any other pet, 71 Summoning required. Use a chisel with the same black stone slab to get food for it.


Customs Lockers


There are 18 Customs Lockers located upstairs in the prison and upon looting will give you 75 Thieving experience as well as an item such as:




  • Eye Patch
  • Bronze Scimitar
  • Iron Scimitar
  • Steel Scimitar
  • Rune Scimitar
  • Steel Sword
  • Iron Bar
  • Gold Bar
  • Mithril Bar
  • Stripy Pirate Shirt
  • Pirate Boots
  • 300gp
  • Uncut Sapphire
  • Uncut Emerald
  • Uncut Ruby
  • Uncut Diamond
  • Shark
  • Clue Scroll



After looting a cabinet, you will have to wait for it to reset. You may be noticed looking through the cabinets by one of the level 35 Customs Officers in the room who you will have to kill before carrying on looting.


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