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Sunday, July 13, 2008

Runescape Dungeon Guides: Goblin Dungeon





Article From runescape.salmoneus.net , Written By Neo Avatars

Special Thanks to Warrior17650


The Goblin Dungeon is a Dungeon that is only used for a few occasions. It is home to twenty-three Goblins of varying levels and is part of the One Small Favour.






Getting There


The entrance to the dungeon is just East of the entrance to the Fishing Guild.


Entrance to the goblin dungeon

This is one of the few dungeons that does not have a ladder or door as an entrance, but is inside a cave.


Enter Cave Entrance




Map of the Dungeon


Map of the dungeon



Inside the Dungeon


When you get inside there are three paths that you can take. The Westerly one is home to Dungeon Rats. The North-Westerly one is home to an army of Goblins. The one heading North is home to some Giant Bats and Slagilith from the One Small Favour Quest. Don't worry if you take the wrong turning though as they all meet up at the North end of the dungeon.


Paths you can follow

If you decide to go up the path towards the Goblins then the first thing you see will be a large spiked fence going all the way across the path. Don't feel scared as you can't impale the spiked into yourself.


The goblins

In the North part of the dungeon is a fire that lasts forever. This can be useful if you are killing the Dungeon Rats as you can cook the meat that they drop on the fire.


An ever-lasting fire


In the North-West corner of the dungeon is the room used during the Dwarf Cannon to find the Dwarf Child who is hiding inside one of the crates.


Lots of boxes and crates

In the North-East corner of the dungeon is a sculpture embedded in the rock. This is the main reason people come into the dungeon. It is where the fight in the One Small Favour Quest takes place when you cast the spell on it.


Sculpture


If you do ever want to leave this dungeon then the exit isn't very clear. To leave you must go back to where you entered and chose to "Climb-over Mud pile".


Mud pile




Inhabitants


This cave is packed with monsters. If there were any more monsters then you would find them being pushed back out of the Cave entrance. There are seven different types of monster that keep residence in the dungeon.


Rat


One of the easiest monsters to defeat in the game. They are level 1 and located all over the dungeon.


Rat


Goblin (Level 2)


This is just a plain, ordinary Goblin, no weapon, no hat, just Goblin Mail. There are eight of these inside the dungeon and two around the entrance outside.


Goblin


Goblin (Level 5)


These are the warriors. They carry long pikes to impale the enemy on. They are the first kind of Goblin you will see within the dungeon. There are eight of these inside and two outside the entrance.


Goblin


Goblin (Level 13)


These are the Generals of the Goblin race. They wield no weapon, but wear a sturdy Hard Hat on their head to show power instead. There are seven of these inside the dungeon and none outside.


Goblin


Dungeon Rat


These Rats are level twelve and are all in the path heading West from the entrance. There are five of these in the dungeon.


Dungeon Rat


Giant Bat


As in most dungeons there are Giant Bats. They are level 27 and there are six of them. They are in the path heading North from the entrance.


Giant Bat


Slagilith


Slagilith is not normally out from hiding, but when he is he comes in full force. He is a level 92 Golem and only appears when you cast the Animate Rock Spell during the One Small Favour Quest.


Slagilith



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