Damis' Lair is normally only visited during the Desert Treasure Quest to kill Damis, but when you explore this Dungeon you will find that it is a good place to use up some spare Prayer Potions and get some reasonable xp.
The Entrance to this Dungeon is just west of the Fishing Guild in a Picnic Area. To see the ladder that you climb down to enter you must be wearing a Ring of Visibility (obtained during the Desert Treasure).
What to Bring
If you are just going into the Dungeon for fun, not for Desert Treasure then there are some things that you should bring.
Equipment:
- Full Initiate Armour - Prayer Bonus
- Ring of Visibility - Without this you can't get into the Dungeon
- Poisoned Dagger - Poison the monsters so they die a painful death
- Boots of Lightness - Lowers weight carried
- God Book - Prayer Bonus
Inventory:
- Runes - To teleport out
- Prayer Potions - The only way you are going to survive for very long
- Food - Incase you make a mistake and run out of Prayer
This Dungeon is packed with level 80 Giant Skeletons and is also home to level 63 Shadow Hounds. When you enter the Dungeon you will appear in the South-West corner and there will be Giant Skeletons scattered around quite a distance apart. The whole of this half of the Dungeon is Single-Combat so you can only get attacked by one Skeleton at a time.
The scenery is the same for the whole of this half of the Dungeon, but when you enter the other half of the dungeon you may feel that you are in another dimension getting hit by monsters constantly.
It is packed to the brim with Giant Skeletons and Shadow Hounds. There are also some level 3 Giant Rats in the South-East corner of the Dungeon for those who have already bitten off all of their finger nails. Only a small proportion of this half is Single-Combat so Protect from Melee is recommended.
Damis' Room
The room that you fight Damis in is a Multi-Combat Zone. It is packed with Giant Skeletons and Shadow Hounds with more in the North than the South. If you run around in the North half of the room for about 10 seconds then you will have quite a lot of monsters attacking you at once.
If you stay in the room for about 15 minutes then the monsters will stop attacking you, but if you go to the very South of the room or leave the room you will get attacked on first sight. It is recommended in this room to have Protect from Melee Prayer on at all times.
Leaving
There are two ways to leave. The first and recommended way is to teleport out. The second way is to climb the tall ladder that you climbed down to enter.
There are several different kinds of monsters in this Dungeon, but where ever you are within these depths you won't be far from a Giant Skeleton.
- Giant Rat - Giant Rats are level 3 and can only be found in the far South-East corner of the Dungeon.
- Bat - Bats are level 6 and can be found in the room to the far East of the Dungeon that Damis will appear during the Desert Treasure Quest.
- Shadow Hound - Shadow Hounds are level 63 and are densely packed on the East half of the Dungeon. The majority of the area that these can be found is a Multi-Combat zone.
- Giant Skeleton - Giant Skeletons are level 80 and can be found all over the Dungeon. They are more densely packed on the East half of the Dungeon, but in the West half of the Dungeon there are quite a few places that you can stand without getting attacked.
- Damis - Damis is fought during the Desert Treasure Quest to obtain the Shadow Diamond. He comes in two forms, the second a lot more deadly than the first. The first form is level 103 and the second form is level 174. Both forms drain your Prayer, but the second one will drain it at about 7 or 8 points a second.
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