==>All Runescape Guide List<==
==>Runescape Magic Guide List<==
==>Runescape Runecrafting Guide List<==
Some common things to keep in mind while reading this guide:
-This guide is made with alot of members info. Alot of stuf isn't usable on f2p such as Mystic robes.
-Jagex changing values for expfrom spells in attempts to "balence" the combat trial. Other values are subject to change (most notably the soul runes decreased from 1250-??? to 50-1250)
-all prices said are in gp unless otherwise noted by a k (1,000gp per) or m (1,000,000gp per)
Table of Contents:
1) The Spells
Levels+Names+Runes Needed
Status Effects of Anchiant magics
2) Runecrafting
Rune Mysteries Walkthrew
How to Craft
Where to Get Talismans
Tiaras
Combination Runes
Essance Pouches
Alter Locations
The Abyss
Crafting Threw The Abyss
Talisman Street Prices
NPC Teleports to Essance Mines
Crafting Lvl + Exp Gained
Multiple Runes Per Essance
3) Rune Prices
Shop Prices
Street Prices
4) Equipment
Avarage Magic Lvl to Switch to New Armor
Robes and Amulets
Mystic Set Prices
Ahrim Set Info
Staffs
5) What to cast
6) Updates + Development
Things Being Worked On
Things That Have Been Added
7) Thanks
1) The Spells:
Blueish = Teleport Spells
Pink = Anchiant Magics.
Green = Non Combat Supportive
Dark Red = Damage Spells
Red = Damage Spells Needing A Special Item
Orange = Combat Supportive
level Spell Name: Runes needed to cast : EXP
1 Wind Strike: 1 Air, 1 Mind : 5.5
3 Confuse: 3 Water, 2 Earth, 1 Body : 13
5 Water Strike 1: Water, 1 Air, 1 Mind : 7.5
7 Enchant Level 1: 1 Water, 1 Cosmic : 17.5
9 Earth Strike: 2 Earth, 1 Air, 1 Mind : 9.5
11 Weaken: 3 Water, 2 Earth, 1 Body : 20.5
13 Fire Strike: 2 Air, 3 Fire, 1 Mind : 11.5
15 Bones to Bananas: 2 Earth, 2 Water, 1 Nature : 25
17 Wind Bolt: 2 Air, 1 Chaos : 13.5
19 Curse: 2 Water, 3 Earth, 1 Body : 29
20 Bind: 3 Earth, 3 Water, 2 Nature : 30
21 Low Alchemy: 3 Fire, 1 Nature : 31
23 Water Bolt: 2 Air, 2 Water, 1 Chaos : 16.5
25 Varrock Teleport: 3 Air, 1 Fire, 1 Law : 35
27 Enchant Level 2: 3 Air, 1 Cosmic : 37
29 Earth Bolt: 2 Air, 3 Earth, 1 Chaos : 19.5
31 Lumbridge Teleport: 3 Air, 1 Earth, 1 Law : 41
33 Telekinetic grab: 1 Air, 1 Law : 43
35 Fire Bolt: 3 Air, 4 Fire, 1 Chaos : 22.5
37 Falador Teleport: 3 Air, 1 Water, 1 Law : 47
39 Crumble Undead: 2 Air, 2 Earth, 1 Chaos : 49
41 Wind Blast: 3 Air, 1 Death : 25.5
43 Superheat Item: 4 Fire, 1 Nature : 53
45 Camelot Teleport: 5 Air, 1 Law : 55.5
47 Water Blast: 3 Air, 3 Water, 1 Death : 28.5
49 Enchant Level 3: 5 Fire, 1 Cosmic : 59
50 Iban Blast: 5 fire, 1 Death, Iban staff : 42.5
50 Snare: 4 Earth, 4 Water, 3 Nature : 60.5
50 Magic Dart: Slayer Staff, 1 Death, 4 Mind : 60.5
50 Smoke Rush: 2 chaos, 2 death,1 fire, 1 air :
51 Ardougne teleport: 2 Water, 2 Law : 61
52 Shadow Rush: 2 chaos, 2 death, 1 air, 1 soul :
53 Earth Blast: 3 Air, 4 Earth, 1 Death : 31.5
54 Paddewa Teleport (Edgeville): 2 law, 1 fire, 1 air :
55 High Alchemy: 5 Fire, 1 Nature : 65
56 Charge Water Orb: 30 water, 3 cosmic, 1 Glass Orb : 66
56 Blood Rush: 2 chaos, 2 death, 1 blood :
57 Enchant Level 4: 10 Earth, 1 Cosmic : 67
58 Watchtower Teleport: 3 earth, 2 law : 68
58 Ice Rush: 2 chaos, 2 death, 2 water :
59 Fire Blast: 4 Air, 5 Fire, 1 Death : 34.5
60 Charge Earth Orb: 30 Earth, 3 Cosmic, 1 Glass Orb : 70
60 Claws of Guthix: 4 Air, 1 Fire, 2 Blood, staff of Guthix : 35
60 Saradomin Strike: 4 Air, 2 Fire, 2 Blood, staff of Saradomin : 35
60 Flames of Zamorak: 1 Air, 4 Fire, 2 Blood, staff of Zamorak : 35
60 Senntisten Teleport (Digsite): 2 law, 1 soul :
61 Trollheim Teleport: 2 Fire, 2 Law : 68
62 Wind Wave: 5 Air, 1 Blood : 36
62 Smoke Burst: 4 chaos, 2 death, 2 fire, 2 air :
63 Charge Fire Orb: 30 Fire, 3 Cosmic, 1 Glass Orb : 73
64 Shadow Burst: 4 chaos, 2 death, 2 air, 2 soul :
65 Water Wave: 7 Water, 5 Air, 1 Blood : 37.5
66 Charge Air Orb: 30 Air, 3 Cosmic, 1 Glass Orb : 76
66 Vulnerability: 5 Earth, 5 Water, 1 Soul : 76
66 Kharyrll Teleport (Canfis): 2 law, 1 blood :
68 Enchant Level 5: 15 Earth, 15 Water, 1 Cosmic : 78
68 Blood Burst: 4 chaos, 2 death, 2 blood :
70 Earth Wave: 7 Earth, 5 Air, 1 Blood : 40
70 Ice Burst: 4 chaos, 2 death, 4 water :
72 lassar Teleport (Ice Mountian): 2 Law, 4 Water :
73 Enfeeble: 8 Earth, 8 Water, 1 Soul : 83
74 Teleother Lumbridge: 1 Soul, 1 Law, 1 Earth : 84
74 Smoke Blitz: 2 Death, 2 Blood, 2 Air, 2 Fire :
75 Fire Wave: 7 Fire, 5 Air, 1 Blood : 42.5
76 Shadow Blitz: 2 Death, 2 Blood, 2 Air, 2 Soul :
78 Dareeyak Teleport (lvl 22 wild): 2 Law, 3 Fire, 2 Air :
79 Entangle: 5 Earth, 5 Water, 4 Nature : 91
80 Stun: 12 Earth, 12 Water, 1 Soul : 90
80 Charge: 3 Air, 3 Fire, 3 Blood : 80
80 Blood Blitz: 2 Death, 4 Blood :
82 Ice Blitz: 2 Death, 2 Blood, 3 Water :
82 Teleother Falador: 1 Soul, 1 Law, 1 Water : 92
84 Carrallangar Teleport (lvl 19 wild): 2 Law, 2 Soul :
85 Tele Block: 1 Law, 1 Chaos, 1 Death : 80
86 Smoke Barrage: 4 Death, 2 Blood, 4 Fire, 4 Air :
88 Shadow Barrage: 4 Death, 2 Blood, 4 Air, 3 Soul :
90 Annakarl Teleport (lvl 46 wild): 2 Law, 1 Blood :
90 Teleother Camelot: 2 Soul, 1 Law : 100
92 Blood Barrage: 4 Death, 4 Blood, 1 Soul :
94 Ice Barrage: 4 Death, 2 Blood, 6 Water :
96 Ghorrock Teleport (lvl 44 wild): 2 Law, 8 Water :
Status Effects of Anchiant magics:
Single (Rush)
smoke rush (poisons starts at 2)
shadow rush (lowers attack by 10%)
blood rush (drains 25% health of damage to the casters hits)
ice rush (binds 5 seconds)
Multicombat (Burst)
smoke burst (poisons starts at 2)
shadow burst (lowers attack by 10% and occasional blinds)
blood burst (drains 25% health of damge dealt to the casters hits)
ice burst (snares 10 seconds)
Single combat (Blitz)
smoke blitz (poisons starts at 4)
shadow blitz (lowers attack by 10% and occasional blind)
blood blitz (drains 25% health of damage dealt to the casters hits)
ice blitz (entangles 15 sec)
Multicombat spells (Barrage)
smoke barrage (poisons starts at 4)
shadow barrage (lowers attack by 15% and occasional blinds)
blood barrage (drains 25% of damage dealt to the casters health hits)
ice barrage (holds for 20 seconds)
Burst and Barrage spells are designed for multi combat purposes (more then 1 person at a time). They are extreamly valuable to players durring castel wars + large scale team pking by inflicting poisn/bind/return dmg to multiple players at once.
You must complete the desert treasure quest then pray at the new alter inside the pyrmid to use the anchiant magics. To use your old spells you pray at the same alter again. You CANNOT use both sets of spells at once
2) Runecrafting:
To begin runecrafting you must complete the Rune Mysteries quest first.
Rune Mysteries Walkthrew:
Starts At: Duke Huracio. (Second floor of Lumbrigde Castle)
-Talk with the Duke, eventually he'll give you an air talisman.
-Talk with the head wizard in the basement of the Wizards Tower. (South of Draynor Village)
-You’ll get a package to give to Aubury. (Rune Shop, south-east of Varrock)
-Talk with Aubury twice and you’ll get notes you have to give to the wizard.
-Talk with the head wizzard again and your finished.
Reward:
-You can now use runecrafting
-1 Quest Point
How to Craft:
-Get Rune Essances 20-40 gp per
-Get Talisman
-Use Talisman on alter ruins
-Click on the alter
(some alters, such as chaos, have mazes or are long distances away from banks)
Where To Get Talismans:
Air: Goblins, Wizards, Rune Mysteries quest reward
Mind: Imps, Wizards, Dark Wizards
Water: Wizards, Dark Wizards
Earth: Men, Women, Wizards, Dark Wizards, Al Kharid Warriors, Rogues, Demons
Fire: Wizards, Skeletons, Dark Wizards
Body: Guards, Wizards, Dark Wizards, Giants
Cosmic: Mysterious Men (random event) , Lesser Demons
Chaos: Hobgoblins, Skeletons, Ice Warriors, Shadow Warriors, Lesser Demons, Fire giants
Nature: Hobgolins, Jogres, Moss Giants, Zombie
Law: Troll Stronghold quest reward
Tiaras:
Tiaras are a wearable kind of talisman. When wearing one you can left click on the Ruins to get in. This makes crafting slightly quicker and saves 1 inventory space.
You can make a tiara through crafting with a tiara mold, obtained at any crafting shop, and a silver bar at a furnace. this will make a plain tiara. Then you need to take the tiara and a talisman of your choice to the apporpriate altar. Use the tiara with the altar and it will charge the Tiara letting you get into that particular temple with it. This will consume your talisman.
Combination Runes:
Combination runes allows you to make a rune that is equal to 2 different kind of the elemental runes. For example a Lava rune is a Fire Rune and Earth Rune in one.
To make these you need to take a pile of one of the kinds of runes and their talisman, plus the second talisman and a pile of rune essence to the opposite altar. For Example, if you wanted to make Lava runes you could take Fire Runes, A Fire talisman, and Rune Essences to the Earth Altar and craft, this will give you Lava Runes, and it works the other way around, meaning you could also take Earth Runes, Earth Tally, and Essences to the Fire Altar to get Lava Runes.
You only have a 50% Chance of Success when making Combination Runes will consume a Talisman. You can get around this by getting a Neclace Of Binding (Enchanted Emerald Neclace) which gives you a 100% chance of making Combo runes for 15 uses.
Mist: Water And Air
Dust: Earth And Air
Mud: Earth And Water
Smoke: Fire And Air
Steam: Fire And Water
Lava: Earth And Fire
Essence Pouches:
You can get pouches from any of the monsters in the abyss. they enable you to carry more rune essences per trip when crafting. however the amount is limited to the size of the pouch. Some of them also require you to have a certain Runecrafting level to use.
Lvl Size = Essances it can carry
1 Small = 3
25 Medium = 6
50 Large = 9
75 Giant = 12
Altar Locations:
Air: north-east of Crafting guild, south of Falador.
Mind: Between Goblin Village and Dwarven Mountain.
Water: Lumbridge Swamps.
Earth: North-east of Varrock, near the JollyBoar Inn.
Fire: Al Kharid desert, south of the mining field.
Body: South of the Monastry, between Barbarian Village and Dwarven Mountain.
Cosmic: Southern part of Lost City.
Chaos: Wilderness level 9, south of the Dark WarriorsCastle.
Nature: Southern part of the Karamja Jungle.
Law: Northern part of Entrana.
The Abyss:
The Abyss Was introduced to give runecrafters a quicker way to travel to the temples.
To get started with the abyss you will need to do a mini quest, in which you will side with a Zamorak mage and tell him the secret of Runecrafting in exchange for a much faster route to the Temples.
To Start speak with the Zamorak mage located in level 4-6 Wild north and slightly east of Edgeville. He Will tell you to meet him in the Varrock chaos temple, this is located just south of the Rune Store in varrock. follow his instructions, he will give you an orb and tell you to teleport to the rune essence from 3 different places. After you have done this make sure you talk to him a few times and ask the options. then you can begin using the abyss to craft your runes.
Runecrafting Through The Abyss:
NOTE: You Do NOT Need A Talisman Or Tiara To Craft Runes Through The Abyss. Also Death, Blood, And Soul Rifts are located in the abyss but you cannot enter them.
After you have completed your tasks for the zammy mage you will be able to make runes through the abyss. visit the zammy mage in level 4-6 Edgeville wild and right click on him and click the "teleport" option.
Upon entering you will be immeditally attacked by a variety of abyssyal monsters. it is multicombat so they will gang up on you so be careful. Also when you enter your prayer will be drained to 0 and you will be given a PK skull. the monsters you will find inside are:
Abyssyal Leech: Level 41
Abyssyal Guardian: Level 59
Abyssyal Walker: Level: 81
There are 2 rings of area inside, you will need to get to the center ring to be able to get to an altar. all around the outer ring there are objects that you can interact with to get to the center ring. these require you to use a skill, they are:
Distract Eyes: Thieving
Item Required: None
Mine Rocks: Mining
Item Required: Pickaxe
Burn Down Boil: Firemaking
Item Required: None
Squeeze Through Gap: Agility
Item Required: None
Chop Vine: Woodcutting
Item Required: Hatchet
Once inside you will need to have your camera angle low, you will see the portals to all the altars in the wall called Rifts. you will simply need to click on one of them to get to the altar you want to go to. you CAN NOT come back through the abyss so make sure you bring a teleport or something to get back to a bank from the altar unless you wanna walk.
Talisman Street Prices:
Air: quest item
Body: 100gp
Fire: 200gp
Water: 200gp
Earth: 200gp
Mind: 100gp
Cosmic: 5000gp
Chaos: 7500gp
Death: not out yet
Blood: not out yet
Soul: not out yet
Nature: 10000gp
Law: quest item
There are rumors that Deaths, bloods, and souls will be released for crafting in future updates.
NPC Teleports to Essance Mines:
-Headwizard in Wizard tower
-Aubury in the runeshop in Varrock
-Wizard Cromperty, East Ardougne
-Wizard Distentor in the Magic guild
-Brimstail Gnome in the Gnome tree village, underground cave
Crafting level + Exp Gained Per Rune:
1 Air 5
2 Mind 5.5
5 Water 6
6 Myst ???
9 Earth 6.5
10 Dust ???
13 Mud ???
14 Fire 7
15 Smoke 8.5 @ Air Altar, 9.5 @ Fire Altar
19 Steam 9.5 @ Water Altar, 10 @ Fire Altar
20 Body 7.5
23 Lava ???
27 Cosmic 8
35 Chaos 8.5
44 Nature 9
54 Law 9.5
Because the air alter is located closest to a bank it's faster exp to craft airs.
Multiple Runes per Essence:
As your level gets higher, you'll get more runes per essence.
You'll only get exp per essance that you have, not per rune you get.
Air:
2x Level 11
3x Level 22
4x Level 33
5x Level 44
6x Level 55
7x Level 66
8x Level 77
Mind:
2x Level 14
3x Level 28
4x Level 42
5x Level 56
6x Level 70
7x Level 84
8x Level 98
Water:
2x Level 19
3x Level 38
4x Level 57
5x Level 76
6x Level 95
Earth:
2x Level 26
3x Level 52
4x Level 78
Fire:
2x Level 35
3x Level 70
Body:
2x Level 46
3x Level 92
Cosmic:
2x Level 59
Chaos:
2x Level 74
Nature:
2x Level 91
3) Shop Prices:
Betty (South of Falador):
F+W+A+E+M+B 3-20
Chaos ???-90
Death ???-180
Adbury (Varrock):
F+W+A+E+M+B 3-20
Chaos ???-90
Death ???-180
Magic Shop (Magic Guild):
F+W+A+E+M+B 3-20
Chaos ???-90
Nature ???-120
Death ???-180
Law ???-240
Blood ???-300
Soul 50-1250
Street Prices:
Body rune--3gp-5gp
Fire rune---10gp-12gp
Water rune-7gp-10gp
Earth rune--8gp-10gp
Mind rune---20gp-25gp
Chaos rune-120gp-200gp
Death rune-300gp-350gp
Blood rune--500gp-1000gp
Soul rune---150-300gp
Nature rune-300gp-400gp
Law rune----300gp-500gp
Cosmic rune-200gp-300gp
Essence-----25gp-40gp
F+W+A+E+M+B = The basic runes: Fire, water, air, earth, mind, and body.
??? = the value can't be found because the shop sells inventory too fast.
4) Magic Equipment:
There are 3 basic sets of "armor" mages can choose from: Robes, Splint Bark, and Mystic Robes. These all raise your magic attack attribute. The higher your magic attack is = the less chance that your spell will miss. This lets you be able to cast wind strike on the caged lesser when your level 1 and do dmg letting you get more hp exp. Blue robes give slightly higher bonuses then black. You'll have to do some quest to make split bark (i personally dislike this armor), and you can buy a blue mystic set from the magic guild for 235k. The different colored mystic robes all have the same bonuses, others asides from blue are found from slayer monsters and will be ALOT more expensive if bought from players. It's Wise to have 1 of all elemental stafs. Lava staf is a joke amoungst most mages, it gives unlimated fire and earth runes so it can replace your fire and earth elemental stafs. God stafs and stafs like iban+slayer are pointless because they require too much time and maintance to use (you need to cast x ammt of god spells to use outside of the mage arena and iban only has about 15 charges before you need to go back down to the zamorak well), their not very pratical unless pking.
Avarage magic lvls to switch to new armor:
1-35 = blue robes
36-60 = splitbark armor >need to add magic bonuses<
61-99 = mystic robes
The robes & amulets:
Blue Wizard Robe---------+3
Blue Wizard Hat----------+2
Dark Wizard Robe--------+3
Dark Wizard Hat---------+1
Robe of Zamorak (top)---+2
Robe of Zamorak (bottom)+2
Mystic Top --------------+20
Mystic Hat ---------------+4
Mystic Legs --------------+15
Mystic Boots -------------+3
Mystic Gloves -------------+3
Wizard's Boots-------------+4
Gnomes' Hat---------------+3
God Capes-----------------+10
Amulet of Magic------------+10 less expensive then glory
Amulet of Glory-------------+10
Full Zamorak Book ----------+9 shield slot, must do quest
Blue Mystic Robe Sets can be bought from a NPC in the Magic Guild.
Splitbark Armor gives less magic atk then mystic robes,
but more melee def.
Blue Mystic Set:
Hat: 15k
Top: 120k
legs: 80k
Gloves: 10k
Boots: 10k
Total Set: 235k
White/Yellow Set:
Hat: 25 - 30k
Top: 350k - 400k
Bottom: 200k - 230k
Gloves: 25k - 30k
Boots: 25k - 30k
Total Set: 900k - 1m
Black/Red Set:
Hat: 25k - 30k
Top: 500k - 550k
Bottom: 350k - 400k
Gloves: 25k - 30k
Boots: 25k - 30k
Total Set: Around 1 mill
Staffs:
Dramen +10 (quest)
Iban +10 (quest)
God +6 (Mini-quest)
Elementals +9 (1.5k from shops)
Battle +9 (7k from shops)
Slayer ??? (quests???)
Lava ??? (drop from lvl90+)
Not counting staf = +75 magic atk from orange equips
Ahrim the Blighted's Set
You can find pieces to this set by exploring the burrows
Ahrim's hood
Requires 70 Defence and 70 Magic
..............Att.........Def
Stab.........0.........+15
Slash........0.........+13
Crush........0.........+16
Magic......+6..........+6
Range......-2............0
Ahrim's robetop
Requires 70 Defence and 70 Magic
..............Att........Def
Stab.........0........+52
Slash........0........+37
Crush........0........+63
Magic....+30........+30
Range....-10............0
Ahrim's robeskirt
Requires 70 Defence and 70 Magic
..............Att.........Def
Stab.........0.........+33
Slash........0.........+30
Crush........0.........+36
Magic....+22.........+22
Range......-7.............0
Ahrim's staff
Requires 70 Attack and 70 Magic,
Autocasts: regular spells
..............Att........Def
Stab......+12.........+3
Slash.......-1.........+2
Crush....+65.........+5
Magic....+15.......+15
Range.......0...........0
Strength.+68
Complete Ahrim set:
..............Att..........Def
Stab......+12........+103
Slash.......-1..........+85
Crush....+65........+117
Magic....+73.........+73
Range.....-19............0
Strength.+68
Prayer.......0
Full Set effect:
When the effect takes place, no matter what spells, it
will lower the opponent's strength.
5) What to Cast:
its generally a good idea to find caged in monsters such as the
lesser in mage tower, then the blue dragon in the hero guild, or
the skeletons in the magic guild to cast on. Once you can
Teleother grab a friend or two and bring them to lumbridge then
Falador.
1-17
52 wind strike
51 water strike
56 earth strike
66 fire strike
225 minds
17-41
142 wind bolts
217 water bolts
341 earth bolts
544 fire bolts to get wind blast
9,027 to get wind wave
1,244 or chaos
9,727 if you choose not to get deaths
41-62
882 wind blasts
1,447 water blasts
2,394 earth blasts
1,702 fire blasts
6,365 deaths
62-74
2,182 wind waves
5,193 water waves
6,079 earth waves
Teleother Spaming
Once you get lvl 74 magic (or you can use a wizzard mind bomb
buyable at falador to cast it alot sooner) equip any old water staf
and bring a buddy or 2 to lumbridge and cast teleother to lumbie
on him. YOU CAN SPAM IT FAST!!! Switch your water staf to a
wind staf and head to falador and repeat the process.
Price:
assuming you dont use teleother to camelot since it uses 2x laws...
which would require about 120k laws to get from 92 to 99 vs the 70k
needed from 82 to 99
131,133 total teleothers
7 million gp = 74 to 82
23 million gp = 82 to 92
29 million gp = 92 to 99
60 million gp = 74 to 99
prices are rounded avarages assuming you buy laws for 300 and souls for 150
Time:
In 1 hour I've made 400k exp with teleother to lumbridge...
74 to 82 = 3.4 hours
82 to 92 = 10.6 hours
92 to 99 = 13 hours
-------------------
Total = 27 hours to get from 74 to 99 magic.
54 hours assuming you slack off a bit... thats 2 and 1/4th days to get alsmot 13million exp
6) Updates + Development
A few things i'll be working on:
splintbark armor
different ways of casting
a breif history of magic
spelling/grammer/layout
add spell exp into spell list
I've added:
Essence Pouces
Tiaras
Combo rune lvls + exp for crafting
Combination Runes
Multiple Runecrafting
The Abyss
Runecrafting Through The Abyss
Split into 2 posts due to 50k charactor limate
Mentioned the users who thanked me
Merged EXP and Spell Lists together
Minor Formatting
Spell List Color Guide
green = new additions
white = old
==>All Runescape Guide List<==
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