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Tuesday, August 28, 2007

Full Magic & Runecrafting guide

==>All Runescape Guide List<==

==>Runescape Magic Guide List<==

==>Runescape Runecrafting Guide List<==



WARNING: magic is NOT a cheap skill to power level



Some common things to keep in mind while reading this guide:

-This guide is made with alot of members info. Alot of stuf isn't usable on f2p such as Mystic robes.

-Jagex changing values for expfrom spells in attempts to "balence" the combat trial. Other values are subject to change (most notably the soul runes decreased from 1250-??? to 50-1250)

-all prices said are in gp unless otherwise noted by a k (1,000gp per) or m (1,000,000gp per)



Table of Contents:

1) The Spells

Levels+Names+Runes Needed

Status Effects of Anchiant magics

2) Runecrafting

Rune Mysteries Walkthrew

How to Craft

Where to Get Talismans

Tiaras

Combination Runes

Essance Pouches

Alter Locations

The Abyss

Crafting Threw The Abyss

Talisman Street Prices

NPC Teleports to Essance Mines

Crafting Lvl + Exp Gained

Multiple Runes Per Essance

3) Rune Prices

Shop Prices

Street Prices

4) Equipment

Avarage Magic Lvl to Switch to New Armor

Robes and Amulets

Mystic Set Prices

Ahrim Set Info

Staffs

5) What to cast

6) Updates + Development

Things Being Worked On

Things That Have Been Added

7) Thanks



1) The Spells:



Blueish = Teleport Spells

Pink = Anchiant Magics.

Green = Non Combat Supportive

Dark Red = Damage Spells

Red = Damage Spells Needing A Special Item

Orange = Combat Supportive



level Spell Name: Runes needed to cast : EXP

1 Wind Strike: 1 Air, 1 Mind : 5.5

3 Confuse: 3 Water, 2 Earth, 1 Body : 13

5 Water Strike 1: Water, 1 Air, 1 Mind : 7.5

7 Enchant Level 1: 1 Water, 1 Cosmic : 17.5

9 Earth Strike: 2 Earth, 1 Air, 1 Mind : 9.5

11 Weaken: 3 Water, 2 Earth, 1 Body : 20.5

13 Fire Strike: 2 Air, 3 Fire, 1 Mind : 11.5

15 Bones to Bananas: 2 Earth, 2 Water, 1 Nature : 25

17 Wind Bolt: 2 Air, 1 Chaos : 13.5

19 Curse: 2 Water, 3 Earth, 1 Body : 29

20 Bind: 3 Earth, 3 Water, 2 Nature : 30

21 Low Alchemy: 3 Fire, 1 Nature : 31

23 Water Bolt: 2 Air, 2 Water, 1 Chaos : 16.5

25 Varrock Teleport: 3 Air, 1 Fire, 1 Law : 35

27 Enchant Level 2: 3 Air, 1 Cosmic : 37

29 Earth Bolt: 2 Air, 3 Earth, 1 Chaos : 19.5

31 Lumbridge Teleport: 3 Air, 1 Earth, 1 Law : 41

33 Telekinetic grab: 1 Air, 1 Law : 43

35 Fire Bolt: 3 Air, 4 Fire, 1 Chaos : 22.5

37 Falador Teleport: 3 Air, 1 Water, 1 Law : 47

39 Crumble Undead: 2 Air, 2 Earth, 1 Chaos : 49

41 Wind Blast: 3 Air, 1 Death : 25.5

43 Superheat Item: 4 Fire, 1 Nature : 53

45 Camelot Teleport: 5 Air, 1 Law : 55.5

47 Water Blast: 3 Air, 3 Water, 1 Death : 28.5

49 Enchant Level 3: 5 Fire, 1 Cosmic : 59

50 Iban Blast: 5 fire, 1 Death, Iban staff : 42.5

50 Snare: 4 Earth, 4 Water, 3 Nature : 60.5

50 Magic Dart: Slayer Staff, 1 Death, 4 Mind : 60.5

50 Smoke Rush: 2 chaos, 2 death,1 fire, 1 air :

51 Ardougne teleport: 2 Water, 2 Law : 61

52 Shadow Rush: 2 chaos, 2 death, 1 air, 1 soul :

53 Earth Blast: 3 Air, 4 Earth, 1 Death : 31.5

54 Paddewa Teleport (Edgeville): 2 law, 1 fire, 1 air :

55 High Alchemy: 5 Fire, 1 Nature : 65

56 Charge Water Orb: 30 water, 3 cosmic, 1 Glass Orb : 66

56 Blood Rush: 2 chaos, 2 death, 1 blood :

57 Enchant Level 4: 10 Earth, 1 Cosmic : 67

58 Watchtower Teleport: 3 earth, 2 law : 68

58 Ice Rush: 2 chaos, 2 death, 2 water :

59 Fire Blast: 4 Air, 5 Fire, 1 Death : 34.5

60 Charge Earth Orb: 30 Earth, 3 Cosmic, 1 Glass Orb : 70

60 Claws of Guthix: 4 Air, 1 Fire, 2 Blood, staff of Guthix : 35

60 Saradomin Strike: 4 Air, 2 Fire, 2 Blood, staff of Saradomin : 35

60 Flames of Zamorak: 1 Air, 4 Fire, 2 Blood, staff of Zamorak : 35

60 Senntisten Teleport (Digsite): 2 law, 1 soul :

61 Trollheim Teleport: 2 Fire, 2 Law : 68

62 Wind Wave: 5 Air, 1 Blood : 36

62 Smoke Burst: 4 chaos, 2 death, 2 fire, 2 air :

63 Charge Fire Orb: 30 Fire, 3 Cosmic, 1 Glass Orb : 73

64 Shadow Burst: 4 chaos, 2 death, 2 air, 2 soul :

65 Water Wave: 7 Water, 5 Air, 1 Blood : 37.5

66 Charge Air Orb: 30 Air, 3 Cosmic, 1 Glass Orb : 76

66 Vulnerability: 5 Earth, 5 Water, 1 Soul : 76

66 Kharyrll Teleport (Canfis): 2 law, 1 blood :

68 Enchant Level 5: 15 Earth, 15 Water, 1 Cosmic : 78

68 Blood Burst: 4 chaos, 2 death, 2 blood :

70 Earth Wave: 7 Earth, 5 Air, 1 Blood : 40

70 Ice Burst: 4 chaos, 2 death, 4 water :

72 lassar Teleport (Ice Mountian): 2 Law, 4 Water :

73 Enfeeble: 8 Earth, 8 Water, 1 Soul : 83

74 Teleother Lumbridge: 1 Soul, 1 Law, 1 Earth : 84

74 Smoke Blitz: 2 Death, 2 Blood, 2 Air, 2 Fire :

75 Fire Wave: 7 Fire, 5 Air, 1 Blood : 42.5

76 Shadow Blitz: 2 Death, 2 Blood, 2 Air, 2 Soul :

78 Dareeyak Teleport (lvl 22 wild): 2 Law, 3 Fire, 2 Air :

79 Entangle: 5 Earth, 5 Water, 4 Nature : 91

80 Stun: 12 Earth, 12 Water, 1 Soul : 90

80 Charge: 3 Air, 3 Fire, 3 Blood : 80

80 Blood Blitz: 2 Death, 4 Blood :

82 Ice Blitz: 2 Death, 2 Blood, 3 Water :

82 Teleother Falador: 1 Soul, 1 Law, 1 Water : 92

84 Carrallangar Teleport (lvl 19 wild): 2 Law, 2 Soul :

85 Tele Block: 1 Law, 1 Chaos, 1 Death : 80

86 Smoke Barrage: 4 Death, 2 Blood, 4 Fire, 4 Air :

88 Shadow Barrage: 4 Death, 2 Blood, 4 Air, 3 Soul :

90 Annakarl Teleport (lvl 46 wild): 2 Law, 1 Blood :

90 Teleother Camelot: 2 Soul, 1 Law : 100

92 Blood Barrage: 4 Death, 4 Blood, 1 Soul :

94 Ice Barrage: 4 Death, 2 Blood, 6 Water :

96 Ghorrock Teleport (lvl 44 wild): 2 Law, 8 Water :



Status Effects of Anchiant magics:



Single (Rush)

smoke rush (poisons starts at 2)

shadow rush (lowers attack by 10%)

blood rush (drains 25% health of damage to the casters hits)

ice rush (binds 5 seconds)



Multicombat (Burst)

smoke burst (poisons starts at 2)

shadow burst (lowers attack by 10% and occasional blinds)

blood burst (drains 25% health of damge dealt to the casters hits)

ice burst (snares 10 seconds)



Single combat (Blitz)

smoke blitz (poisons starts at 4)

shadow blitz (lowers attack by 10% and occasional blind)

blood blitz (drains 25% health of damage dealt to the casters hits)

ice blitz (entangles 15 sec)



Multicombat spells (Barrage)

smoke barrage (poisons starts at 4)

shadow barrage (lowers attack by 15% and occasional blinds)

blood barrage (drains 25% of damage dealt to the casters health hits)

ice barrage (holds for 20 seconds)



Burst and Barrage spells are designed for multi combat purposes (more then 1 person at a time). They are extreamly valuable to players durring castel wars + large scale team pking by inflicting poisn/bind/return dmg to multiple players at once.



You must complete the desert treasure quest then pray at the new alter inside the pyrmid to use the anchiant magics. To use your old spells you pray at the same alter again. You CANNOT use both sets of spells at once



2) Runecrafting:



To begin runecrafting you must complete the Rune Mysteries quest first.



Rune Mysteries Walkthrew:

Starts At: Duke Huracio. (Second floor of Lumbrigde Castle)



-Talk with the Duke, eventually he'll give you an air talisman.

-Talk with the head wizard in the basement of the Wizards Tower. (South of Draynor Village)

-You’ll get a package to give to Aubury. (Rune Shop, south-east of Varrock)

-Talk with Aubury twice and you’ll get notes you have to give to the wizard.

-Talk with the head wizzard again and your finished.



Reward:

-You can now use runecrafting

-1 Quest Point



How to Craft:

-Get Rune Essances 20-40 gp per

-Get Talisman

-Use Talisman on alter ruins

-Click on the alter



(some alters, such as chaos, have mazes or are long distances away from banks)



Where To Get Talismans:

Air: Goblins, Wizards, Rune Mysteries quest reward

Mind: Imps, Wizards, Dark Wizards

Water: Wizards, Dark Wizards

Earth: Men, Women, Wizards, Dark Wizards, Al Kharid Warriors, Rogues, Demons

Fire: Wizards, Skeletons, Dark Wizards

Body: Guards, Wizards, Dark Wizards, Giants

Cosmic: Mysterious Men (random event) , Lesser Demons

Chaos: Hobgoblins, Skeletons, Ice Warriors, Shadow Warriors, Lesser Demons, Fire giants

Nature: Hobgolins, Jogres, Moss Giants, Zombie

Law: Troll Stronghold quest reward



Tiaras:

Tiaras are a wearable kind of talisman. When wearing one you can left click on the Ruins to get in. This makes crafting slightly quicker and saves 1 inventory space.



You can make a tiara through crafting with a tiara mold, obtained at any crafting shop, and a silver bar at a furnace. this will make a plain tiara. Then you need to take the tiara and a talisman of your choice to the apporpriate altar. Use the tiara with the altar and it will charge the Tiara letting you get into that particular temple with it. This will consume your talisman.



Combination Runes:

Combination runes allows you to make a rune that is equal to 2 different kind of the elemental runes. For example a Lava rune is a Fire Rune and Earth Rune in one.



To make these you need to take a pile of one of the kinds of runes and their talisman, plus the second talisman and a pile of rune essence to the opposite altar. For Example, if you wanted to make Lava runes you could take Fire Runes, A Fire talisman, and Rune Essences to the Earth Altar and craft, this will give you Lava Runes, and it works the other way around, meaning you could also take Earth Runes, Earth Tally, and Essences to the Fire Altar to get Lava Runes.



You only have a 50% Chance of Success when making Combination Runes will consume a Talisman. You can get around this by getting a Neclace Of Binding (Enchanted Emerald Neclace) which gives you a 100% chance of making Combo runes for 15 uses.



Mist: Water And Air

Dust: Earth And Air

Mud: Earth And Water

Smoke: Fire And Air

Steam: Fire And Water

Lava: Earth And Fire



Essence Pouches:

You can get pouches from any of the monsters in the abyss. they enable you to carry more rune essences per trip when crafting. however the amount is limited to the size of the pouch. Some of them also require you to have a certain Runecrafting level to use.



Lvl Size = Essances it can carry

1 Small = 3

25 Medium = 6

50 Large = 9

75 Giant = 12



Altar Locations:

Air: north-east of Crafting guild, south of Falador.

Mind: Between Goblin Village and Dwarven Mountain.

Water: Lumbridge Swamps.

Earth: North-east of Varrock, near the JollyBoar Inn.

Fire: Al Kharid desert, south of the mining field.

Body: South of the Monastry, between Barbarian Village and Dwarven Mountain.

Cosmic: Southern part of Lost City.

Chaos: Wilderness level 9, south of the Dark WarriorsCastle.

Nature: Southern part of the Karamja Jungle.

Law: Northern part of Entrana.



The Abyss:

The Abyss Was introduced to give runecrafters a quicker way to travel to the temples.



To get started with the abyss you will need to do a mini quest, in which you will side with a Zamorak mage and tell him the secret of Runecrafting in exchange for a much faster route to the Temples.



To Start speak with the Zamorak mage located in level 4-6 Wild north and slightly east of Edgeville. He Will tell you to meet him in the Varrock chaos temple, this is located just south of the Rune Store in varrock. follow his instructions, he will give you an orb and tell you to teleport to the rune essence from 3 different places. After you have done this make sure you talk to him a few times and ask the options. then you can begin using the abyss to craft your runes.



Runecrafting Through The Abyss:

NOTE: You Do NOT Need A Talisman Or Tiara To Craft Runes Through The Abyss. Also Death, Blood, And Soul Rifts are located in the abyss but you cannot enter them.



After you have completed your tasks for the zammy mage you will be able to make runes through the abyss. visit the zammy mage in level 4-6 Edgeville wild and right click on him and click the "teleport" option.



Upon entering you will be immeditally attacked by a variety of abyssyal monsters. it is multicombat so they will gang up on you so be careful. Also when you enter your prayer will be drained to 0 and you will be given a PK skull. the monsters you will find inside are:



Abyssyal Leech: Level 41

Abyssyal Guardian: Level 59

Abyssyal Walker: Level: 81



There are 2 rings of area inside, you will need to get to the center ring to be able to get to an altar. all around the outer ring there are objects that you can interact with to get to the center ring. these require you to use a skill, they are:



Distract Eyes: Thieving

Item Required: None

Mine Rocks: Mining

Item Required: Pickaxe

Burn Down Boil: Firemaking

Item Required: None

Squeeze Through Gap: Agility

Item Required: None

Chop Vine: Woodcutting

Item Required: Hatchet



Once inside you will need to have your camera angle low, you will see the portals to all the altars in the wall called Rifts. you will simply need to click on one of them to get to the altar you want to go to. you CAN NOT come back through the abyss so make sure you bring a teleport or something to get back to a bank from the altar unless you wanna walk.



Talisman Street Prices:

Air: quest item

Body: 100gp

Fire: 200gp

Water: 200gp

Earth: 200gp

Mind: 100gp

Cosmic: 5000gp

Chaos: 7500gp

Death: not out yet

Blood: not out yet

Soul: not out yet

Nature: 10000gp

Law: quest item



There are rumors that Deaths, bloods, and souls will be released for crafting in future updates.



NPC Teleports to Essance Mines:

-Headwizard in Wizard tower

-Aubury in the runeshop in Varrock

-Wizard Cromperty, East Ardougne

-Wizard Distentor in the Magic guild

-Brimstail Gnome in the Gnome tree village, underground cave



Crafting level + Exp Gained Per Rune:

1 Air 5

2 Mind 5.5

5 Water 6

6 Myst ???

9 Earth 6.5

10 Dust ???

13 Mud ???

14 Fire 7

15 Smoke 8.5 @ Air Altar, 9.5 @ Fire Altar

19 Steam 9.5 @ Water Altar, 10 @ Fire Altar

20 Body 7.5

23 Lava ???

27 Cosmic 8

35 Chaos 8.5

44 Nature 9

54 Law 9.5



Because the air alter is located closest to a bank it's faster exp to craft airs.



Multiple Runes per Essence:

As your level gets higher, you'll get more runes per essence.

You'll only get exp per essance that you have, not per rune you get.



Air:

2x Level 11

3x Level 22

4x Level 33

5x Level 44

6x Level 55

7x Level 66

8x Level 77



Mind:

2x Level 14

3x Level 28

4x Level 42

5x Level 56

6x Level 70

7x Level 84

8x Level 98



Water:

2x Level 19

3x Level 38

4x Level 57

5x Level 76

6x Level 95



Earth:

2x Level 26

3x Level 52

4x Level 78



Fire:

2x Level 35

3x Level 70



Body:

2x Level 46

3x Level 92



Cosmic:

2x Level 59



Chaos:

2x Level 74



Nature:

2x Level 91



3) Shop Prices:



Betty (South of Falador):

F+W+A+E+M+B 3-20

Chaos ???-90

Death ???-180



Adbury (Varrock):

F+W+A+E+M+B 3-20

Chaos ???-90

Death ???-180



Magic Shop (Magic Guild):

F+W+A+E+M+B 3-20

Chaos ???-90

Nature ???-120

Death ???-180

Law ???-240

Blood ???-300

Soul 50-1250



Street Prices:

Body rune--3gp-5gp

Fire rune---10gp-12gp

Water rune-7gp-10gp

Earth rune--8gp-10gp

Mind rune---20gp-25gp

Chaos rune-120gp-200gp

Death rune-300gp-350gp

Blood rune--500gp-1000gp

Soul rune---150-300gp

Nature rune-300gp-400gp

Law rune----300gp-500gp

Cosmic rune-200gp-300gp

Essence-----25gp-40gp



F+W+A+E+M+B = The basic runes: Fire, water, air, earth, mind, and body.

??? = the value can't be found because the shop sells inventory too fast.



4) Magic Equipment:

There are 3 basic sets of "armor" mages can choose from: Robes, Splint Bark, and Mystic Robes. These all raise your magic attack attribute. The higher your magic attack is = the less chance that your spell will miss. This lets you be able to cast wind strike on the caged lesser when your level 1 and do dmg letting you get more hp exp. Blue robes give slightly higher bonuses then black. You'll have to do some quest to make split bark (i personally dislike this armor), and you can buy a blue mystic set from the magic guild for 235k. The different colored mystic robes all have the same bonuses, others asides from blue are found from slayer monsters and will be ALOT more expensive if bought from players. It's Wise to have 1 of all elemental stafs. Lava staf is a joke amoungst most mages, it gives unlimated fire and earth runes so it can replace your fire and earth elemental stafs. God stafs and stafs like iban+slayer are pointless because they require too much time and maintance to use (you need to cast x ammt of god spells to use outside of the mage arena and iban only has about 15 charges before you need to go back down to the zamorak well), their not very pratical unless pking.



Avarage magic lvls to switch to new armor:

1-35 = blue robes

36-60 = splitbark armor >need to add magic bonuses<

61-99 = mystic robes



The robes & amulets:

Blue Wizard Robe---------+3

Blue Wizard Hat----------+2

Dark Wizard Robe--------+3

Dark Wizard Hat---------+1

Robe of Zamorak (top)---+2

Robe of Zamorak (bottom)+2

Mystic Top --------------+20

Mystic Hat ---------------+4

Mystic Legs --------------+15

Mystic Boots -------------+3

Mystic Gloves -------------+3

Wizard's Boots-------------+4

Gnomes' Hat---------------+3

God Capes-----------------+10

Amulet of Magic------------+10 less expensive then glory

Amulet of Glory-------------+10

Full Zamorak Book ----------+9 shield slot, must do quest



Blue Mystic Robe Sets can be bought from a NPC in the Magic Guild.



Splitbark Armor gives less magic atk then mystic robes,

but more melee def.



Blue Mystic Set:

Hat: 15k

Top: 120k

legs: 80k

Gloves: 10k

Boots: 10k

Total Set: 235k



White/Yellow Set:

Hat: 25 - 30k

Top: 350k - 400k

Bottom: 200k - 230k

Gloves: 25k - 30k

Boots: 25k - 30k

Total Set: 900k - 1m



Black/Red Set:

Hat: 25k - 30k

Top: 500k - 550k

Bottom: 350k - 400k

Gloves: 25k - 30k

Boots: 25k - 30k

Total Set: Around 1 mill



Staffs:

Dramen +10 (quest)

Iban +10 (quest)

God +6 (Mini-quest)

Elementals +9 (1.5k from shops)

Battle +9 (7k from shops)

Slayer ??? (quests???)

Lava ??? (drop from lvl90+)



Not counting staf = +75 magic atk from orange equips



Ahrim the Blighted's Set



You can find pieces to this set by exploring the burrows



Ahrim's hood

Requires 70 Defence and 70 Magic



..............Att.........Def

Stab.........0.........+15

Slash........0.........+13

Crush........0.........+16

Magic......+6..........+6

Range......-2............0



Ahrim's robetop

Requires 70 Defence and 70 Magic



..............Att........Def

Stab.........0........+52

Slash........0........+37

Crush........0........+63

Magic....+30........+30

Range....-10............0



Ahrim's robeskirt

Requires 70 Defence and 70 Magic



..............Att.........Def

Stab.........0.........+33

Slash........0.........+30

Crush........0.........+36

Magic....+22.........+22

Range......-7.............0



Ahrim's staff

Requires 70 Attack and 70 Magic,

Autocasts: regular spells



..............Att........Def

Stab......+12.........+3

Slash.......-1.........+2

Crush....+65.........+5

Magic....+15.......+15

Range.......0...........0



Strength.+68



Complete Ahrim set:



..............Att..........Def

Stab......+12........+103

Slash.......-1..........+85

Crush....+65........+117

Magic....+73.........+73

Range.....-19............0



Strength.+68

Prayer.......0



Full Set effect:

When the effect takes place, no matter what spells, it

will lower the opponent's strength.



5) What to Cast:

its generally a good idea to find caged in monsters such as the

lesser in mage tower, then the blue dragon in the hero guild, or

the skeletons in the magic guild to cast on. Once you can

Teleother grab a friend or two and bring them to lumbridge then

Falador.



1-17

52 wind strike

51 water strike

56 earth strike

66 fire strike

225 minds



17-41

142 wind bolts

217 water bolts

341 earth bolts

544 fire bolts to get wind blast

9,027 to get wind wave

1,244 or chaos

9,727 if you choose not to get deaths



41-62

882 wind blasts

1,447 water blasts

2,394 earth blasts

1,702 fire blasts

6,365 deaths



62-74

2,182 wind waves

5,193 water waves

6,079 earth waves



Teleother Spaming



Once you get lvl 74 magic (or you can use a wizzard mind bomb

buyable at falador to cast it alot sooner) equip any old water staf

and bring a buddy or 2 to lumbridge and cast teleother to lumbie

on him. YOU CAN SPAM IT FAST!!! Switch your water staf to a

wind staf and head to falador and repeat the process.



Price:



assuming you dont use teleother to camelot since it uses 2x laws...

which would require about 120k laws to get from 92 to 99 vs the 70k

needed from 82 to 99



131,133 total teleothers



7 million gp = 74 to 82

23 million gp = 82 to 92

29 million gp = 92 to 99

60 million gp = 74 to 99



prices are rounded avarages assuming you buy laws for 300 and souls for 150



Time:



In 1 hour I've made 400k exp with teleother to lumbridge...



74 to 82 = 3.4 hours

82 to 92 = 10.6 hours

92 to 99 = 13 hours

-------------------

Total = 27 hours to get from 74 to 99 magic.



54 hours assuming you slack off a bit... thats 2 and 1/4th days to get alsmot 13million exp



6) Updates + Development



A few things i'll be working on:

splintbark armor

different ways of casting

a breif history of magic

spelling/grammer/layout

add spell exp into spell list



I've added:



Essence Pouces

Tiaras

Combo rune lvls + exp for crafting

Combination Runes

Multiple Runecrafting

The Abyss

Runecrafting Through The Abyss

Split into 2 posts due to 50k charactor limate

Mentioned the users who thanked me

Merged EXP and Spell Lists together

Minor Formatting



Spell List Color Guide

green = new additions

white = old

==>All Runescape Guide List<==

==>Runescape Magic Guide List<==

==>Runescape Runecrafting Guide List<==

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