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Thursday, August 7, 2008

Runescape Dungeon Guides: Temple of Ikov






Written By Scary Monkey

Special Thanks To Mrcsupertrain, Princess Sjd, Evolution, Fishfriend22, Warren, Stevenbrant, Tim, Ambo100, Neo Avatars, Anubis, Virgil, The Only One He Ever Feared, Damaged500




The Temple of Ikov is mainly used in the Temple of Ikov Quest. In here, you'll find boots of lightness, ice spiders, lava rivers, the legendary staff of Armadyl, and lots more!



Before you can go very far in the dungeon at all, you will need to start the quest by talking to Lucien in the Flying Horse Inn in East Ardougne and he will give you a Pendant of Lucien.



Before you go in, make sure you have some decent food (lobsters or better), a tinderbox, a lit candle, your Pendant of Lucien, and that your weight is 3kg or less.






Getting There


Routes to the temple of ikov



Map of the Dungeon


A map of the temple of ikov



(1) Center of the Dungeon


After you come down the ladder into the dungeon, you'll be in this scary place with a couple of bats and you'll be wondering where you are and where these two gates go. All this will get explained throughout the guide.


Here we are at the beginning of the dungeon!

(2) Down Some Stairs We Go!


Just a little bit west from the center of the dungeon (point 1 on the map), you will see some stairs. To go down these stairs, you will need a lit candle or a lit lantern. Don't forget the tinderbox!


Down the stairs



Boots of LightnessDown here, there are boots of lightness - which take away 4kg off your weight, very useful. You need a sharp weapon to slash through the spider web to get to the boots of lightness.


There's also a giants spider, and a knife next to the Boots of Lightness.


The boots of lightness are in the corner



(3) The North Gate


(4) The Bridge


Try to go through the north gate, what happens? Some kind of force will push you back!


As you reach to open the door a great terror overcomes you.

To get past, you need to be wearing a Pendant of Lucien. You get this at the beginning of the quest Temple of Ikov. Lucien can be found in the Flying Horse Inn in East Ardougne. Go north-west and you will see an old bridge. This is where the Boots of Lightness come in - equip them to decrease your weight by 4kg, and cross the bridge.


Warning: If you weigh more than 0kg after you put the boots on, you will fall into the lava and get hurt for 20 damage! Ouch! If you fall in, you'll need to go up the ladder to the west and try again, after banking your items.


After you cross the bridge, open the door and go inside of the room. Take the lever in the southwest corner and then cross over the bridge again. Head back to the ladder and use the lever on the lever bracket just south of the ladder, then pull it, and this will open the south ladder - point 4 on the map.


Tip: If you don't want to have to go all the way back to bank, make sure nobody's around, drop all your items, run across the bridge, pick up the lever and then run back, and then run back and pick up everything you dropped.


(5) Deeper in the Dungeon


After going north of the bridge you'll come to a place where you can either go north or west. Go west and you will come to a door. The door is locked and to unlock it, you need to go back and go north instead.


If you have already completed the quest you will not need to pull the lever and you can just continue west.


You'll be in a small room with two trapdoors and a lever. If you try to go through these trapdoors and little message will pop up saying that you can only open the trap doors from the other side. On the wall to the north you will see a lever. Before you pull the lever, make sure you check for traps or you will fall down through the trapdoors and lose a few points of hit points.


A lever

(6) Lava and Skeletons


After you go through the west gate, you will come into a room with lots of blood on the walls, skeletons, corpses, bubbling lava everywhere!


Look at all the skeletons on the floor!

(7) Winelda the Witch


If you go north from here and go through the door and then walk a little bit west, you'll see an old witch called Winelda and a river of lava.


She will teleport you across the river of lava, but for a price. If you haven't done the quest you'll need to pay a price of 20 limpwurt roots and she'll teleport you. After you pay once, every time you come back ask her to do the honors again and she'll teleport you quickly and easily. There are a few Skeletons (level 45) around.


Winelda the witch

(8) Lessers and a Shiny Key


After you get teleported by Winelda, go north, then west, and then south. There are a couple of lesser demons (level 82) and a Shiny Key on the ground. Pick up the shiny key if you plan on going into the Armadyl Hideout.


A lesser demon!

(9) Armadyl Hideout


It's pretty easy to find, you just need to walk a little north-west of where Winelda teleported you. Lower levels should watch out for the skeletons. You need to push a secret wall in order to get in.


Once you're in, you'll see lots of tables and chairs, as well as a few Guardians of Armadyl (level 43 and 45). In the north-west corner you will find the Staff of Armadyl. Before you can take it you need to make sure their's nobody around. If someone sees you, fight it and then take the staff.


The armadyl hideout

(10) Ladder


To get out of this big scary dungeon, there is a ladder just south-east of point 7, the Armadyl Hideout. It will take you to a small house just north of McGrubor's wood - which in case you didn't know, is north-west of Seers' Village. After you walk out of the little house the door will lock so you won't be able to go back.


The ladder will bring you into this building



(11) The South Gate


(12) Chests and Spiders


After you have pulled the lever, go a little bit south from point one on the map, you will see a gate. Go through this gate, east and then north and it will be all icy everywhere, with quite a lot of ice spiders (level 61). These do quite a lot of damage, so it would be useful to bring food! You will also notice lots of chests.


An ice spider!

Travel a bit east through this tunnel of ice, and you will notice lots of chests. These are used during the Temple of Ikov quests to find Ice Arrows. There is only one chest with ice arrows in it and when you search it and you get the arrows, the chest with the arrows in it will change.


Monday, August 4, 2008

Runescape Dungeon Guides: Taverley Dungeon




Article From runescape.salmoneus.net,you can get more Runescape Dungeon Guides .Want to buy Runescape Power leveling


Written By IkOoVicK, Neo Avatars

Special Thanks to Itch, Only Me395, Magic Star94, Surfer25, Me-bomb, Lilshu, Shamin_Rock, Stevenbrant


Taverley (also spelled "Taverly") Dungeon is a big and good place for training, but there isn't a bank close by. Taverley is the village that the dungeon is named after, and it's the closest one you'll find. This dungeon is also called the "Members Dungeon" because it's the first one that many players enter once they become Members.






Getting There


Here is the outside city and closest city to the dungeon. The red circle is the dungeon and the orange circle is Taverley:


The location of Taverly Dungeon



Map of the Dungeon


Click here for a full-sized map



Inside the Dungeon


Entrance


When you climb down the ladder and enter the dungeon you will come across two Agility shortcuts. The first (to your East) is a pipe that requires 70 Agility to crawl through and leads you to the Blue Dragons. The second shortcut is slightly further on and requires 80 Agility. This leads to the Poison Spiders.


The agility shortcut

The Cauldron of Thunder


As you start to head North from the entrance you will see a gate to your East. If you try to open the gate you will be attacked by two Suits of Armour. These aren't a problem if you click the gate quickly three times. Through the gate is the Cauldron of Thunder which plays a role in the Druidic Ritual Quest. Past here there are two gates that you could go through. One to the East and one the the South. Through the Eastern one is a room full of Bats and through the southern one are Ghosts.


Cauldron of Thunder

Chaos Druids


If you didn't choose to go through the gate to the Cauldron of Thunder further to the north you will come to some Chaos Druids. They are level 13 and are often killed for the Herbs they drop so the area that they live in is often busy. If you go South from here you will go past some Black Knights and through a room full of Magic Axes. Through this room are some level 20 Poisonous Scorpions and some Chaos Dwarves.


Chaos Druid

The Jail


If you carry on South past the Chaos Dwarves you will pass some Hill Giants which are killed for the Big Bones that they drop and come to a room full of Black Knights. You may want to kill Black Knights to get your White Knight Ranking up. On the East side of this room is a Jail Cell. To enter you must kill the guard outside, take the key he drops and use it with the door. Once inside you can talk to the Explorer who is locked inside and get a Dusty Key which is required for access to the deeper parts of the dungeon if you don't have 70 Agility or more.


The Jail

Big & Creepy Monsters


If rather than going south to the Hill Giants you chose to go across the bridge and head North you will come to some Lesser Demons. On the West side of the area that the Demons are enclosed in is a gate. To pass through this you must use your Dusty Key on it.


Through the gate is a room full of Blue Dragons, Baby Blue Dragons and Blue Dragon Scales. It is recommended to be wearing an Anti-Dragonfire Shield in this room to protect from the breath from the mother Dragons, but if the room is busy then all of the dangerous Dragons will be getting killed by somebody else and you will be able to run straight through. The Dragon Scales are often collected because they are used in Herblore to make Weapon Poison and Anti-Firebreath Potions.



If you go all the way through the room and head South you will come to an area with 3 spawns of Baby Blue Dragons. These are killed because they give good Prayer experience when you bury the bones they drop. Next to these is the fishing spot used during the Heroes' Quest to catch Lava Eels.



To the West of this is a passage that will lead you to a room packed with Black Demons. They may be a high level and able to hit a lot of damage, but there are places in the North-West corner of the room that you can hide behind and Range them from. This is also a good place to use a Cannon.



Heading out the North of this room to the East is the room where you will find one of the Scorpions during the Scorpion Catcher Quest. The area around here is also full of Poison Spiders that will poison you! There are two exits out the North of this room. The one to the East leads to some Hellhounds which are killed for the level 3 Clue Scrolls that they drop. The one to the West leads to the home of the Black Dragon. They are level 227, but can be Ranged from a spot to the West. West of the Black Dragons is the Fire Obelisk which is used to charge Orbs to make them Fire Orbs and up the ladder in the South of the area with the Black Dragons is the Water Obelisk. This does the same job as a Fire Obelisk, but makes Water Orbs, not Fire ones. From here you can also see the Catherby shore.



So there we have it. You have reached the end of the dungeon. You can either teleport out or walk back the way you came. Happy exploring!




Inhabitants


Skeleton - level 22


When you walk into the cave you will see about 5 level 22 Skeletons. These skeletons can be killed by magic, melee or ranged. I recommend maging them as you can use Crumble Undead. Skeletons drops unidentified herbs, bronze armor and weapons, iron weapons and armor, half key, air runes, rune javelins, and coins. If you are killing skeletons for a slayer task it gives 29 experience.


Skeleton


Suit Of Armor - level 19


There are two suits of armor, both level 19 and give a good fight for a level 19! They will show up if you try to open the door to the Cauldron of Thunder to the east. These unfortunately don't drop anything and they don't give slayer experience. A good way to kill the Suit of Armor is by using fire bolt or a higher spell on it since it is made of metal and metal is weak against mage.


Suit of Armor


Skeleton - level 25


This skeleton is almost the same as the level 22 except it can drop from air runes to nature runes and iron arrows to steel arrows. Surprisingly when you get them for slayer task, you will want to go with the level 22 skeleton as this one only gives 15 experience on slayer.


Skeleton


Ghost - level 19


Ghosts drop absolutely nothing! The best way to kill one is to cast Crumble Undead on it, since it works well against undead enemies. They give 25 experience if you get them for a slayer task.


Ghost


Giant Bat - level 27


Bats only drop bat bones and nothing else. The best way to kill him is range. They give 29 slayer experience if you have them for slayer task.


Giant Bat


Chaos Druid - level 13


This guy drops Dragon Square Halves, various herbs, all kinds of runes, Chaos and Nature Talismans, Dragon and Rune Spears. They are best defeated using melee attacks while wearing dragonhides since he is mage base.


Chaos Druid


Black Knight - level 33


Black Knight


Magic Axe - level 42


Magic Axe


Poisonous Scorpion - level 20


Poison Scorpion


Chaos Dwarf - level 48


Chaos Dwarf


Jail Guard - level 48


Jail Guard


Lesser Demon - level 82


Lesser Demon


Baby Blue Dragon - level 42


Baby blue Dragon


Blue Dragon - level 111


Blue Dragon


Black Demon - level 172


Black Demon


Poisonous Spider - level 64


Poison Spider


Hellhounds - level 122


Hellhound


Monk Of Zamorak - level 45


Monk of Zamorak


Black Dragon - level 227


Black Dragon