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Sunday, December 23, 2007

Construction Help

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==>Runescape Construction Guide List<==


Most people see construction as not being a cheap skill. Seeing it is easy to spend over 150mill on getting to level 99. In this guide I will show you three main ways to get from level 1 to level 99 and how much money it will cost you to get there.






Tips




  • If you are making your own planks from logs hire the butler at level 40 for 5,000gp. After awhile he will ask for another 5,000gp to make him keep working, pay him as it will save major time rather than running to the sawmill.


Talk to butler

  • Build your workshop next to your portal to get to your workbench quickly.


Work at Workbench

  • If you want to get fast teaks and mahogany logs move your house to Brimhaven (level 40 construction required).
  • If you want to get to your bank the fastest move your house to Yanille (level 50 construction required).





Get There Fast


Levels 1 to 16: Buy 500 iron nails and 100 planks then make crude wooden chairs.


Level 16: Build a Workshop for 10k.


Levels 16 to 32: Buy 230 oak planks (no nails needed from this point on) and build pluming stands.


Level 32: Build an oak workbench (5 oak planks).


Levels 32 to 38: Build carved oak tables at your work bench. You will need around 235 oak planks.


Levels 38 to 46: Build teak tables, at your workbench, which you will need around 420 teak planks.


Level 46: Build a steel framed workbench (6 oak logs and 4 steel bars).


Levels 46 to 52: Build carved teak tables at your steel framed workbench. You will use around 620 teak planks.


Levels 52 to 99: Build mahogany tables at your steel framed workbench. You will use 92,140 mahogany planks.


Level 99: Go build your house.


Total Supplies




  • 500 iron nails
  • 100 planks
  • 510 oak planks
  • 4 steel bars
  • 1,040 teak planks
  • 92,140 mahogany planks





I Want Exp


Levels 1 to 16: Buy 500 iron nails and 100 planks then make crude wooden chairs.


Level 16: Build a Workshop for 10k.


Levels 16 to 32: Buy 230 oak planks(no nails needed from this point on) and build pluming stands.


Level 32: Build an oak workbench (5 oak planks).


Levels 32 to 99: Build carved oak tables at your work bench. You will need around 217,000 oak planks.


Level 99: Go build your house.


Total Supplies




  • 500 iron nails
  • 100 planks
  • 217,300 oak planks





Poor Man's Way


Levels 1 to 16: Buy 500 iron nails and 100 planks then make crude wooden chairs.


Level 16: Build a Workshop for 10k.


Levels 16 to 33: Buy 260 oak planks (no nails needed from this point on) and build pluming stands.


Levels 33 to 99: Build limestone fireplaces until you go crazy or get level 99. This will take around 650,800 limestone bricks.


Level 99: Go build your house.


Total Supplies




  • 500 iron nails
  • 100 planks
  • 260 oak planks
  • 650,800 limestone bricks





Mining Limestone


Limestone can be mined just west of the Morytania Temple. Mining a limestone gives 26.5 exp and 6 exp when crafted into a brick.


Mine Oile of rock

There are three main ways to get to the limestone mine:


1. First, Walk or run from Varrock to the mine and back again (no requirements).


2. Second, Walk or run from the Canifis bank through the underground temple and to the mine and back again, same speed as Varrock way (Priest in Peril Quest required).


3. Third, Walk or run to the mine then either Ancient Magicks (Desert Treasure Quest required) teleport to Canifis and/or use the agility short cut (65 Agility required, agility potions do not work) to get to the Canifis bank and back again.


Squeeze-Through Ornate Railing

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Agility Help

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==>Runescape Agility Guide List<==



Agility is a members only skill that regenerates your running energy faster, depending on what level you are. With the Gnome shortcut update released in September 2005, it is now also faster to travel around the land of RuneScape thanks to our Gnomish adventurers.


This guide will outline the most enjoyable way to get to 99 agility, most of it based on first hand experience. It will take you through all the Agility courses and arenas that can raise your agility to your desired level. Be like the gnomes and use your agility in order to climb up mountain rocks, dodge through narrow crevices and crawl through low tunnels. Enjoy!




Training Tips


There is no quest needed to be able to start on Agility, but you must be able to access the Tree Gnome Stronghold for the first course.


Level 1-25


Swamp ToadThis will probably be the most boring part of your Agility training, so be sure not to train it all in one day and then get sick of the skill. It sounds really tedious, but you have to do the Gnome Stronghold course 91 times to reach 25 Agility. If you do get bored, you can always have a match of Gnomeball. If both of these things bore you, take a break and try some shortcuts, which will raise your Agility by a few exp. I suggest the Rope Swing at Brimhaven or the Stepping Stones at Karamja. Once you reach 25, give yourself a pat on the back and celebrate your awesome Agility level by thrashing Gnomes at a game of Gnomeball.


Level 25-35


Ring of CharosIf you haven't already, do the Creature of Fenkenstrain Quest, in order to obtain the Ring of Charos. Go south from the finish of the Quest, and you'll find a trapdoor guarded by a Werewolf. Wield your Ring of Charos and go down the trapdoor. Head to the werewolf close to the red arrows and have a little chat. Depending on your time doing this course, you'll receive a certain amount of experience. A way to keep this fun is to try to beat your previous score. The Gnome Stronghold Course is also a good option for these levels, as it is pretty fast per lap and looks like a much more pleasant environment! Before you know it, you'll be 35 agility!


Level 35-40


Warrior HelmThe Barbarian Outpost is the best place to go for these levels, and should be used until level 45 or so. This gives you a few more levels that will help you stay safe in the Agility rena.


Level 40-52


Agility Arena TicketYou can now do all of the Brimhaven Arena obstacles, so head there for a nice chat with some other Agility fans and some wicked experience. The best part of this Arena is that the obstacles give you experience, and so do the tickets that you can trade in. Bring some food, as you will probably need it. Avoid darts at all costs unless you have an agility potion, because on failing they will lower your Agility level, and if it drops below 40 you will have a hard time doing the Arena. If you get bored, cash in your tickets and do some Tai Bwo Wannai Cleanup. When you get up to 48 and have completed Monkey Madness and have 70 cooking, I highly recommend the Ape Atoll course. There's unlimited food (from the stalls) and extremely fast exp. Once you get to 50 you can do the best part of Agility:


Rogue's Den!


Rogue TopIf you get bored of training agility, but you want to put it to good use, visit the Rogue's Den under Burthorpe Inn. A combination of thieving and agility can bring you the helpful and loved Rouge's armour. The Rogue toolkit can be used when exploring and question as a versatile piece of equipment. It can change into a spade, rope, chisel or tinderbox and it is stackable in your inventory. The whole Rogue Armour set only weighs a light 2kg - perfect for running away from the crime scene or dodging deadly blades.


Level 52-60


A SkullFrom level 52 on, you'll want to use the wilderness Agility course. Training efficiently can get you around 40,000 exp per hour, which is very good experience compared to the other courses. the lap bonus is also very generous, so be sure to do the entire course! Just be careful of the occasional PKer that wanders by, looking for a kill.


Level 60-75


Slayer StaffCongratulations! 60 agility is an achievement to be proud of! You now have access to the final Agility course, the Werewolf Course. You can continue with this course until 99, but it is recommended to do the Wilderness Course.


75+


PineappleOnce you reach level 75, you also have the option of using the Ape Atoll course. Of course, you can use it sooner, but it isn't worth it because you will fail too often to really effectively train. Bring a knife with you, and if you run out of health pick a nearby pineapple and cut it with your knife. Each pineapple heals 8hp.


Once you reach 99, or whatever level your goal is, give yourself a pat on the back and relax with a nice Ale. Don't forget to show off to all your friends, too!




Helpful Quests


The following quests will give you some Agility experience upon completion:





  • Mourning's End Part 2 - 20,000 exp
  • Regicide - 13,000 exp
  • Recipe for Disaster - 10,000 exp

  • Troll Romance - 8,000 exp
  • Grand Tree - 7,900 exp
  • Cabin Fever - 7,000 exp
  • Darkness of Hallowvale - 7,000 exp
  • Royal Trouble - 5,000 exp
  • Icthlarin's Little Helper - 4,000 exp

  • Fremennik Trials - 2,813 exp
  • Recruitment Drive - 1,000 exp


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Sunday, December 2, 2007

Runescape Pking Guide

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==>Runescape Pking Guide List<==


Runescape pking is an artform, if you're going to master it you should definately read this guide. It's got everything you need to know about pking.


Player Killing - Introduction As well as fighting the computer controlled monsters and characters you can also choose to directly fight with other players. Fighting against other players is often a lot more dangerous because they have a much greater variety of ways to fight than monsters. Also in multiway combat areas watch out because their friends could be lurking behind a tree ready to finish you off! Killing other players can potentially give great rewards if they are holding valuable items.



However attacking another player sets your alignment to 'evil', and a skull appears above your head to indicate this. As longer as your player is marked with a skull the risk is greater. If you die you will drop everything you are holding (you won't get to keep your 3 best items like you normally do!). If you play for 20 minutes without attacking anyone, the skull will disappear and the 3 item protection will work again. Not everybody likes fighting other players, so to do it you have to go to a special area of the map known as 'the wilderness'.



Reaching the wilderness is easy, just keep on walking north and eventually you will get there. The wilderness is a desolate area full of death and danger. As well as the extra risk of attack from other players there are also many nasty monsters. However the rewards are also greater, and there is more treasure to be found if you dare to enter this area. When you enter the wilderness an icon at the bottom right of the screen will appear to remind you. This also indicates how far into the wilderness you have gone. The further north you go the more dangerous the wilderness becomes.



At the south edge of the wilderness you can only fight with players who are a very similar level to yourself, whereas as you go north the range allowed increases, and by the north edge players of vastly different abilities can engage in combat and the danger is great! A further note to those with the power of teleportation - the evil auras that have built up in the wilderness are blocking teleportation to wilderness levels above 20, on the other hand the power of the glory amulet will allow you to teleport at a level 30 or below.




Fighting Classes:



Mage -VS- Warrior






(Warrior): The mage will likely attempt to "hold" the warrior as quickly as possible, retreat to a safe distance and unleash with some spells. Since all of the big armour (plate and chain) carries negative bonuses to magical defence, your best plan is to take off all your armour or change to more appropriate attire, such as Dragonhide or studded leather. Quick thrown weapons are a good way to distract your opponent, and to poison him / her. This may give the warrior a few seconds to get in close and hit the mage with his primary weapon. The mage is not likely to be wearing any armour, so don't worry about which attack style you are using.

(Mage): The warrior is dangerous at close range and useless at any distance - the simple tactics are to hold the warrior using one of the bind spells and start firing in damaging spells, or weaken or confuse your opponent from distance. If the player gets in close defend yourself using your staff and wait for another opportunity to hold them. If you're a particularly high level mage, you may be able to wear some armour while fending off the warriors advances and continue hitting him with your spells. Do remember that the armour will reduce your ability to cast magic.




Range -VS- Warrior






(Warrior): You have excellent defence vs rangers if you're wearing your standard plate set, so you have little to worry about. Make sure you have a few cure poison potions to stop the blighter from sticking you with a poisoned arrow and wade into him with your primary weapon. If he is using Dragonhide or leather armour, your best bet is to hack him down with stabbing or slashing weapons.



(Ranger): This is your toughest fight. A warrior has excellent defence vs your projectile attacks, and your armour is unlikely to stand up to the battering from a well placed blade. One available option is to run and get some distance between you and your target - hopefully put a forest between you so you can rain arrows down while he / she is picking her way through the forest. If the warrior gets close your in trouble. You could put on some chainmail instead as this offers better protection from the warrior, but offers no bonus to your ranged attack. Try to lead the warrior to a busier area; with any luck the warrior will get distracted and you can retreat to distance. Poisoning your projectiles is always useful as this can often distract the warrior for a few vital seconds.




Mage -VS- Range






(Range): Your leather armours give you the best defence vs spells, so you won't be getting hit that often by his magic. Fortunately for you, Robes offer no protection against your projectiles so stand back and turn him into a pin-cushion. At close ranges use throwing weapons and your shortbows, as they are quick and effective. If the Mage tries to run you can pull out your longbow, with a much greater range than any other weapon he will have trouble getting out of your reach. Always use poisoned weapons if you can, as the extra damage really adds up.



(Mage): Rangers will give you the most trouble, as your hold spells won't affect their ability to attack you. In addition, they often have a very good defence vs magic due to their leather armour, particularly if they are wearing Dragonhide. Leather is also fairly strong against Crush attacks, so your staff won't be too much use up close either. Your best bet is to just blast away with your best damage spells and hope they hit; forget using your other spells as they won't help. You'll probably need some cure poison potions, as arrows/daggers/darts/and javelins can all be poisoned. If all else fails, you can always run to the lower wilderness and teleport out.




Team Guide






Team guide is actually a guide for what players should be in your team. Remember to have friends that you have known for quite a while and no more than 2 that you have barely found. If you have more of the ones that you have barely become friends with than if you had more that you have known, chances are that you are dead. Remember to have people 3 more or less levels than you. If you don't, then it will be hard to pk. The more people you have, the stronger your team becomes. Here is a list of what people you should have:



3 Warriors

2 Mages

3 Rangers

Or

2 Warriors

4 Mages

2 Rangers



If your team is too big, it will show up on the map and drive players away. It is a good idea to be separate from your team. If you have 8 then 4 should be on the left and 4 should be on the right. Also, you should have a 'Bait' character. Baits are important for a Bronze & Brain team. To have a bait char he should have: A skull above they're heads, Adamant Armour and up*, Dragon armours*, Adamant Weapons and up*, having no armour on, and a low level at a high leveled wilderness area. * Means that if they have a skull above their head that the other Pker would be tempted to attack him. Also, luring tips are: Saying that you have food, saying that "Don't attack me, I have to give my friend 100k for 2 r2h's" and sorts like that. So, think like the Pker, ask yourself "Why would a Pker want? What would I do to get it?" things like that now time to move on to Pker classes.




Setups and Equipment






Ranged Pker:

Boots, Gloves and Cape are optional

Full Dragon armour

Coif

Oak Long Bow

A bundle or Arrows (Steel Or better)



Magic Pker:

Wizard Robs (If members, Blue hat(w), Blue top, Red bottom)

Magic Staff or Battle Staff

Runes - Death, blood, Bind/Snare spells

Antifire Dragon Sheild is optional



Medium Warrior:

Medium Helmet

Chain Mail

Plated Legs/Skirt

Boots and Gloves

Square Sheild

Sword/Longsword

Any colour cape



Ultimate Warrior:

Rune Large

Rune Chest/legs Plate

Gloves & boots

Dragon Long/bAxe

Amulet Of Glory

*Notes* A warrior also might want to carry a set of dragon hide armour to with him, to block mage attacks if in trouble.



Prayer Beast:

Monk Robes T&B

Holy or Unholy blessed Symbol

Gloves & boots

Food/Prayer potions

Weapon Of Choice

Magic Spells are optional



Custom Player Killer

To make a good Pker you need to know the basics, proper combinations. Example, you can't make a warrior hybrid with a mage. It won't due. Or make a Mage with leather. That won't work. Remember a couple of things:



Attack Status Changes

Pay attention to your attack bonuses. If you want to have accurate ranging, don't use things with negative ranged effects like metal armours use leather. If you want an effective Knight killer, use weapons with strong crush bonuses like war hammers or two-handed swords.



Defense Status Changes

Study all of the Pker templates, use the equipment, and see what are there strengths and weaknesses and use it against them!



What is my strongest Choice?

It all depends on you level patterns. If your magic level is 45 then you might want to stick with magic not ranging. Remember, study all the Pkers and see what best fits you




Player Killing Tips






When Pking always have these in mind:

  1. Only trust your closest friends

  2. Bring at least 1 or more people with you.

  3. The default for a good team is 1 ranger and 1 mage

  4. Always have telegrab spells ready, you never know!

  5. Don't eat during a fight. Chances are that while you're eating all the food will be wasted! Eat during running so the pker will have a hard time catching you, and if your smart, run south.

  6. Make sure to mix your teams up with mages, rangers, and warriors to balance the triangle.

  7. Make sure your team won't Pk you!

  8. Have your teleport spells ready so you wont have to run all the way back or if your really in trouble, teleport.

  9. Remember teleport spell restrictions are if your lower than level 20 wilderness, you can teleport any higher you're on thin ice.

  10. If you can't teleport run for at least 10 seconds while clicking on logout.

  11. If someone is running, use ranged and magic. No matter what your

    level to ensure that they won't logout.

  12. If you're a mage or wizard, remember to use ensnare magic.

  13. Make a bait player, for example: Make Stupid1 run into the wilderness where there is most likely to be a Pker. When he attacks him he will have a skull making you have more spoils!



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